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authorJulian de Bhal <julian.debhal@nokia.com>2011-09-15 12:08:33 +1000
committerQt by Nokia <qt-info@nokia.com>2011-09-15 04:16:08 +0200
commitfd91dc2f651bcfb6c2269cd4594236e6d70f46d6 (patch)
treeca86c0dbd0dfcb93746629fbf55fad34160b5e72
parent76e2cd5378fabeeb3cb438c7bf31e16c98d0cb77 (diff)
Revert "Merge branch 'refactor'"
This reverts commit 6d4888bab754e3dd439599ed53c2a3ae900760e9, reversing changes made to 1427884ac16febb8ee12d240236fb4f223902aea. Change-Id: I3fc9981f8c76a36feeaba6e83bcffdea03fd09fd Reviewed-on: http://codereview.qt-project.org/4930 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Patrick Burke <patrick.burke@nokia.com>
-rw-r--r--demos/qt3d/photobrowser3d/main.cpp2
-rw-r--r--demos/quick3d/flickr3d/main.cpp2
-rw-r--r--demos/quick3d/model_viewer/main.cpp2
-rw-r--r--demos/quick3d/robo_bounce/main.cpp2
-rw-r--r--demos/quick3d/tea_service/main.cpp2
-rw-r--r--examples/qt3d/graphicsview/modelitem.cpp4
-rw-r--r--examples/qt3d/graphicsview/view.cpp2
-rw-r--r--examples/qt3d/graphicsview/view.h6
-rw-r--r--examples/qt3d/tank/main.cpp2
-rw-r--r--examples/quick3d/basket/main.cpp2
-rw-r--r--examples/quick3d/cube/main.cpp2
-rw-r--r--examples/quick3d/forest/main.cpp2
-rw-r--r--examples/quick3d/lander/main.cpp2
-rw-r--r--examples/quick3d/matrix_animation/main.cpp2
-rw-r--r--examples/quick3d/modelview3d/main.cpp2
-rw-r--r--examples/quick3d/monkeygod/main.cpp2
-rw-r--r--examples/quick3d/moon/main.cpp2
-rw-r--r--examples/quick3d/photoroom/main.cpp2
-rw-r--r--examples/quick3d/shaders/main.cpp2
-rw-r--r--examples/quick3d/sphere/main.cpp2
-rw-r--r--src/imports/threed/viewport.cpp6
-rw-r--r--src/imports/threed/viewport.h2
-rw-r--r--src/quick3d/qdeclarativeitem3d.h2
-rw-r--r--src/quick3d/qdeclarativeview3d.h2
-rw-r--r--src/quick3d/quick3d.pro2
-rw-r--r--src/threed/api/api.pri2
-rwxr-xr-xsrc/threed/api/gl-gen-funcs.pl12
-rw-r--r--src/threed/api/qopenglfunctions.cpp3690
-rw-r--r--src/threed/api/qopenglfunctions.h2292
-rw-r--r--src/threed/graphicsview/qglgraphicsviewportitem.cpp2
-rw-r--r--src/threed/graphicsview/qglgraphicsviewportitem.h2
-rw-r--r--src/threed/graphicsview/qgraphicsembedscene.cpp4
-rw-r--r--src/threed/graphicsview/qgraphicsembedscene.h2
-rw-r--r--src/threed/painting/qglext.cpp40
-rw-r--r--src/threed/painting/qglext_p.h43
-rw-r--r--src/threed/painting/qglpainter.cpp2
-rw-r--r--src/threed/scene/qglscenenode.cpp2
-rw-r--r--src/threed/textures/qglsharedresource.cpp7
-rw-r--r--src/threed/textures/qgltextureutils.cpp14
-rw-r--r--src/threed/textures/qgltextureutils_p.h10
-rw-r--r--src/threed/threed.pro6
-rw-r--r--src/threed/viewing/qglview.cpp2
-rw-r--r--tests/auto/qml3d/qml3d.pro1
-rw-r--r--tests/auto/qml3d/tst_qml3d.cpp2
-rw-r--r--tests/auto/threed/qglcolladafxeffectfactory/qglcolladafxeffectfactory.pro3
-rw-r--r--tests/auto/threed/qopenglfunctions/qopenglfunctions.pro2
-rw-r--r--tests/auto/threed/qopenglfunctions/tst_qopenglfunctions.cpp1
-rw-r--r--tests/auto/threed/qsphere3d/qsphere3d.pro1
-rw-r--r--tests/auto/threed/qvectorarray/qvectorarray.pro2
-rw-r--r--tests/manual/animations/main.cpp2
-rw-r--r--tests/manual/displaymodel/main.cpp2
-rw-r--r--tests/manual/model3ds/main.cpp2
-rw-r--r--tests/manual/navigation1/main.cpp2
-rw-r--r--tests/manual/qrc/main.cpp2
-rw-r--r--tests/manual/rotation/main.cpp2
-rw-r--r--tests/manual/scaling/main.cpp2
-rw-r--r--tests/manual/submesh/main.cpp2
-rw-r--r--tests/manual/transformations/main.cpp2
-rw-r--r--tests/manual/translation/main.cpp2
-rw-r--r--tutorials/quick3d/teapot_bounce_qml/main.cpp2
-rw-r--r--tutorials/quick3d/teapot_qml/main.cpp2
-rw-r--r--util/qt3d/qglinfo/qglinfowindow.cpp2
62 files changed, 6109 insertions, 121 deletions
diff --git a/demos/qt3d/photobrowser3d/main.cpp b/demos/qt3d/photobrowser3d/main.cpp
index 2236160b..c26a9c54 100644
--- a/demos/qt3d/photobrowser3d/main.cpp
+++ b/demos/qt3d/photobrowser3d/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include <QtCore/QThread>
#include "qgltexture2d.h"
#include "photobrowser3dview.h"
diff --git a/demos/quick3d/flickr3d/main.cpp b/demos/quick3d/flickr3d/main.cpp
index e1c67c23..7b01416b 100644
--- a/demos/quick3d/flickr3d/main.cpp
+++ b/demos/quick3d/flickr3d/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/demos/quick3d/model_viewer/main.cpp b/demos/quick3d/model_viewer/main.cpp
index 89e1506f..127be272 100644
--- a/demos/quick3d/model_viewer/main.cpp
+++ b/demos/quick3d/model_viewer/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/demos/quick3d/robo_bounce/main.cpp b/demos/quick3d/robo_bounce/main.cpp
index 043ccb6c..07f7f219 100644
--- a/demos/quick3d/robo_bounce/main.cpp
+++ b/demos/quick3d/robo_bounce/main.cpp
@@ -39,8 +39,8 @@
**
****************************************************************************/
+#include <QtGui/QApplication>
#include "qgltexture2d.h"
-#include <QtWidgets/QApplication>
#include "qdeclarativeview3d.h"
int main(int argc, char *argv[])
diff --git a/demos/quick3d/tea_service/main.cpp b/demos/quick3d/tea_service/main.cpp
index b7f5a672..ed22e4b9 100644
--- a/demos/quick3d/tea_service/main.cpp
+++ b/demos/quick3d/tea_service/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/qt3d/graphicsview/modelitem.cpp b/examples/qt3d/graphicsview/modelitem.cpp
index 54151fa3..41ba1383 100644
--- a/examples/qt3d/graphicsview/modelitem.cpp
+++ b/examples/qt3d/graphicsview/modelitem.cpp
@@ -41,8 +41,8 @@
#include "modelitem.h"
#include "qglpainter.h"
#include "qgraphicsembedscene.h"
-#include <QtWidgets/qgraphicssceneevent.h>
-#include <QtWidgets/qapplication.h>
+#include <QtGui/qgraphicssceneevent.h>
+#include <QtGui/qapplication.h>
const qreal CubeSize = 2.0f;
diff --git a/examples/qt3d/graphicsview/view.cpp b/examples/qt3d/graphicsview/view.cpp
index d114dc16..73f4bb6c 100644
--- a/examples/qt3d/graphicsview/view.cpp
+++ b/examples/qt3d/graphicsview/view.cpp
@@ -43,7 +43,7 @@
#include "teapotitem.h"
#include "graph.h"
#include "qglcamera.h"
-#include <QtWidgets/qgraphicssceneevent.h>
+#include <QtGui/qgraphicssceneevent.h>
View::View(QWidget *parent)
: QGraphicsView(parent)
diff --git a/examples/qt3d/graphicsview/view.h b/examples/qt3d/graphicsview/view.h
index da89da3a..f47a7249 100644
--- a/examples/qt3d/graphicsview/view.h
+++ b/examples/qt3d/graphicsview/view.h
@@ -41,9 +41,9 @@
#ifndef VIEW_H
#define VIEW_H
-#include <QtWidgets/qgraphicsview.h>
-#include <QtWidgets/qgraphicsscene.h>
-#include <QtWidgets/qgraphicsitem.h>
+#include <QtGui/qgraphicsview.h>
+#include <QtGui/qgraphicsscene.h>
+#include <QtGui/qgraphicsitem.h>
class CubeItem;
class TeapotItem;
diff --git a/examples/qt3d/tank/main.cpp b/examples/qt3d/tank/main.cpp
index b6808da8..14e1ef43 100644
--- a/examples/qt3d/tank/main.cpp
+++ b/examples/qt3d/tank/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include <time.h>
diff --git a/examples/quick3d/basket/main.cpp b/examples/quick3d/basket/main.cpp
index 41508d73..3907160b 100644
--- a/examples/quick3d/basket/main.cpp
+++ b/examples/quick3d/basket/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
int main(int argc, char *argv[])
diff --git a/examples/quick3d/cube/main.cpp b/examples/quick3d/cube/main.cpp
index 24bd8b6b..44dd0a0c 100644
--- a/examples/quick3d/cube/main.cpp
+++ b/examples/quick3d/cube/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/forest/main.cpp b/examples/quick3d/forest/main.cpp
index 10077543..f20698db 100644
--- a/examples/quick3d/forest/main.cpp
+++ b/examples/quick3d/forest/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
int main(int argc, char *argv[])
diff --git a/examples/quick3d/lander/main.cpp b/examples/quick3d/lander/main.cpp
index 04541d3a..f546e0e0 100644
--- a/examples/quick3d/lander/main.cpp
+++ b/examples/quick3d/lander/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/matrix_animation/main.cpp b/examples/quick3d/matrix_animation/main.cpp
index 2b084586..6a667de6 100644
--- a/examples/quick3d/matrix_animation/main.cpp
+++ b/examples/quick3d/matrix_animation/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/modelview3d/main.cpp b/examples/quick3d/modelview3d/main.cpp
index 79d30df1..c8bb3cca 100644
--- a/examples/quick3d/modelview3d/main.cpp
+++ b/examples/quick3d/modelview3d/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/monkeygod/main.cpp b/examples/quick3d/monkeygod/main.cpp
index 20e33ed3..cd303558 100644
--- a/examples/quick3d/monkeygod/main.cpp
+++ b/examples/quick3d/monkeygod/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/moon/main.cpp b/examples/quick3d/moon/main.cpp
index 1a7a2ddf..18e0bf50 100644
--- a/examples/quick3d/moon/main.cpp
+++ b/examples/quick3d/moon/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "qgltexture2d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/photoroom/main.cpp b/examples/quick3d/photoroom/main.cpp
index 6811b66b..ff850faf 100644
--- a/examples/quick3d/photoroom/main.cpp
+++ b/examples/quick3d/photoroom/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "qgltexture2d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/shaders/main.cpp b/examples/quick3d/shaders/main.cpp
index c668d129..ab63fff4 100644
--- a/examples/quick3d/shaders/main.cpp
+++ b/examples/quick3d/shaders/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/examples/quick3d/sphere/main.cpp b/examples/quick3d/sphere/main.cpp
index acc939de..311aefbf 100644
--- a/examples/quick3d/sphere/main.cpp
+++ b/examples/quick3d/sphere/main.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/src/imports/threed/viewport.cpp b/src/imports/threed/viewport.cpp
index 27627e19..0309f6fb 100644
--- a/src/imports/threed/viewport.cpp
+++ b/src/imports/threed/viewport.cpp
@@ -52,9 +52,9 @@
#include "skybox.h"
#include <QtGui/qpainter.h>
-#include <QtWidgets/qgraphicsview.h>
-#include <QtWidgets/qgraphicsscene.h>
-#include <QtWidgets/qgraphicssceneevent.h>
+#include <QtGui/qgraphicsview.h>
+#include <QtGui/qgraphicsscene.h>
+#include <QtGui/qgraphicssceneevent.h>
#include <QtGui/qevent.h>
#include <QtOpenGL/qglframebufferobject.h>
#include <QtCore/qtimer.h>
diff --git a/src/imports/threed/viewport.h b/src/imports/threed/viewport.h
index 3198fb94..5a4c0f8d 100644
--- a/src/imports/threed/viewport.h
+++ b/src/imports/threed/viewport.h
@@ -42,7 +42,7 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
-#include <QtQuick1/qdeclarativeitem.h>
+#include <QtDeclarative/qdeclarativeitem.h>
#include "qdeclarativeitem3d.h"
#include "qdeclarativeviewport.h"
diff --git a/src/quick3d/qdeclarativeitem3d.h b/src/quick3d/qdeclarativeitem3d.h
index 2eacdb93..5a490530 100644
--- a/src/quick3d/qdeclarativeitem3d.h
+++ b/src/quick3d/qdeclarativeitem3d.h
@@ -48,7 +48,7 @@
#include <QtCore/qvariant.h>
#include <QtGui/qvector3d.h>
-#include <QtQuick1/qdeclarativeitem.h>
+#include <QtDeclarative/qdeclarativeitem.h>
#include "qglscenenode.h"
#include "qglpainter.h"
diff --git a/src/quick3d/qdeclarativeview3d.h b/src/quick3d/qdeclarativeview3d.h
index 17ce81ca..0ab65690 100644
--- a/src/quick3d/qdeclarativeview3d.h
+++ b/src/quick3d/qdeclarativeview3d.h
@@ -42,7 +42,7 @@
#ifndef QDECLARATIVEVIEW3D_H
#define QDECLARATIVEVIEW3D_H
-#include <QtQuick1/qdeclarativeview.h>
+#include <QtDeclarative/qdeclarativeview.h>
#include "qt3dquickglobal.h"
QT_BEGIN_HEADER
diff --git a/src/quick3d/quick3d.pro b/src/quick3d/quick3d.pro
index 3e01e7f7..340e902b 100644
--- a/src/quick3d/quick3d.pro
+++ b/src/quick3d/quick3d.pro
@@ -8,7 +8,7 @@ gcov {
CONFIG += dll warn_on
}
-QT += declarative qtquick1
+QT += declarative
include(../../pkg.pri)
diff --git a/src/threed/api/api.pri b/src/threed/api/api.pri
index dc482a5e..6b06b650 100644
--- a/src/threed/api/api.pri
+++ b/src/threed/api/api.pri
@@ -1,2 +1,4 @@
INCLUDEPATH += $$PWD
VPATH += $$PWD
+HEADERS += api/qopenglfunctions.h
+SOURCES += qopenglfunctions.cpp
diff --git a/src/threed/api/gl-gen-funcs.pl b/src/threed/api/gl-gen-funcs.pl
index 2002252b..8f495649 100755
--- a/src/threed/api/gl-gen-funcs.pl
+++ b/src/threed/api/gl-gen-funcs.pl
@@ -126,17 +126,17 @@ print "# define QT3D_GLF_APIENTRY APIENTRY\n";
print "#endif\n";
print "\n";
print "#ifndef Q_WS_MAC\n";
-print "# ifndef QOPENGLF_APIENTRYP\n";
+print "# ifndef QT3D_GLF_APIENTRYP\n";
print "# ifdef QT3D_GLF_APIENTRY\n";
-print "# define QOPENGLF_APIENTRYP QT3D_GLF_APIENTRY *\n";
+print "# define QT3D_GLF_APIENTRYP QT3D_GLF_APIENTRY *\n";
print "# else\n";
print "# define QT3D_GLF_APIENTRY\n";
-print "# define QOPENGLF_APIENTRYP *\n";
+print "# define QT3D_GLF_APIENTRYP *\n";
print "# endif\n";
print "# endif\n";
print "#else\n";
print "# define QT3D_GLF_APIENTRY\n";
-print "# define QOPENGLF_APIENTRYP *\n";
+print "# define QT3D_GLF_APIENTRYP *\n";
print "#endif\n";
print "\n";
print "struct QOpenGLFunctionsPrivate;\n";
@@ -221,7 +221,7 @@ foreach ( @functions ) {
my $name = $_->{'varname'};
#print "#ifndef QT_OPENGL_ES_1\n" if ($shader_only && !$last_shader_only);
#print "#endif\n" if (!$shader_only && $last_shader_only);
- print " $_->{'returnType'} (QOPENGLF_APIENTRYP $name)($_->{'argstr'});\n";
+ print " $_->{'returnType'} (QT3D_GLF_APIENTRYP $name)($_->{'argstr'});\n";
$last_shader_only = $shader_only;
}
#print "#endif\n" if $last_shader_only;
@@ -401,7 +401,7 @@ foreach ( @functions ) {
print "static $_->{'returnType'} QT3D_GLF_APIENTRY $resolver_name($_->{'argstr'})\n";
print "{\n";
my $type_name = "type_$_->{'name'}";
- print " typedef $_->{'returnType'} (QOPENGLF_APIENTRYP $type_name)($_->{'argstr'});\n\n";
+ print " typedef $_->{'returnType'} (QT3D_GLF_APIENTRYP $type_name)($_->{'argstr'});\n\n";
print " const QGLContext *context = QGLContext::currentContext();\n";
print " QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);\n";
print "\n";
diff --git a/src/threed/api/qopenglfunctions.cpp b/src/threed/api/qopenglfunctions.cpp
new file mode 100644
index 00000000..fabf3e04
--- /dev/null
+++ b/src/threed/api/qopenglfunctions.cpp
@@ -0,0 +1,3690 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglfunctions.h"
+#include "qglext_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions
+ \brief The QOpenGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API.
+ \since 4.8
+ \ingroup qt3d
+ \ingroup qt3d::enablers
+
+ OpenGL/ES 2.0 defines a subset of the OpenGL specification that is
+ common across many desktop and embedded OpenGL implementations.
+ However, it can be difficult to use the functions from that subset
+ because they need to be resolved manually on desktop systems.
+
+ QOpenGLFunctions provides a guaranteed API that is available on all
+ OpenGL systems and takes care of function resolution on systems
+ that need it. The recommended way to use QOpenGLFunctions is by
+ direct inheritance:
+
+ \code
+ class MyGLWidget : public QGLWidget, protected QOpenGLFunctions
+ {
+ Q_OBJECT
+ public:
+ MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
+
+ protected:
+ void initializeGL();
+ void paintGL();
+ };
+
+ void MyGLWidget::initializeGL()
+ {
+ initializeGLFunctions();
+ }
+ \endcode
+
+ The \c{paintGL()} function can then use any of the OpenGL/ES 2.0
+ functions without explicit resolution, such as glActiveTexture()
+ in the following example:
+
+ \code
+ void MyGLWidget::paintGL()
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+ ...
+ }
+ \endcode
+
+ QOpenGLFunctions can also be used directly for ad-hoc invocation
+ of OpenGL/ES 2.0 functions on all platforms:
+
+ \code
+ QOpenGLFunctions glFuncs(QGLContext::currentContext());
+ glFuncs.glActiveTexture(GL_TEXTURE1);
+ \endcode
+
+ QOpenGLFunctions provides wrappers for all OpenGL/ES 2.0 functions,
+ except those like \c{glDrawArrays()}, \c{glViewport()}, and
+ \c{glBindTexture()} that don't have portability issues.
+
+ Including the header for QOpenGLFunctions will also define all of
+ the OpenGL/ES 2.0 macro constants that are not already defined by
+ the system's OpenGL headers, such as \c{GL_TEXTURE1} above.
+
+ The hasOpenGLFeature() and openGLFeatures() functions can be used
+ to determine if the OpenGL implementation has a major OpenGL/ES 2.0
+ feature. For example, the following checks if non power of two
+ textures are available:
+
+ \code
+ QOpenGLFunctions funcs(QGLContext::currentContext());
+ bool npot = funcs.hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ \endcode
+*/
+
+/*!
+ \enum QOpenGLFunctions::OpenGLFeature
+ This enum defines OpenGL/ES 2.0 features that may be optional
+ on other platforms.
+
+ \value Multitexture glActiveTexture() function is available.
+ \value Shaders Shader functions are available.
+ \value Buffers Vertex and index buffer functions are available.
+ \value Framebuffers Framebuffer object functions are available.
+ \value BlendColor glBlendColor() is available.
+ \value BlendEquation glBlendEquation() is available.
+ \value BlendEquationSeparate glBlendEquationSeparate() is available.
+ \value BlendFuncSeparate glBlendFuncSeparate() is available.
+ \value BlendSubtract Blend subtract mode is available.
+ \value CompressedTextures Compressed texture functions are available.
+ \value Multisample glSampleCoverage() function is available.
+ \value StencilSeparate Separate stencil functions are available.
+ \value NPOTTextures Non power of two textures are available.
+*/
+
+// Hidden private fields for additional extension data.
+// Hidden private fields for additional extension data.
+struct QOpenGLFunctionsPrivateEx : public QOpenGLFunctionsPrivate
+{
+ QOpenGLFunctionsPrivateEx(const QGLContext *context = 0)
+ : QOpenGLFunctionsPrivate(context)
+ , m_features(-1) {}
+
+ int m_features;
+};
+
+Q_GLOBAL_STATIC(QGLResource<QOpenGLFunctionsPrivateEx>, qt_gl_functions_resource)
+
+static QOpenGLFunctionsPrivateEx *qt_gl_functions(const QGLContext *context = 0)
+{
+ if (!context)
+ context = QGLContext::currentContext();
+ Q_ASSERT(context);
+ return qt_gl_functions_resource()->value(context);
+}
+
+/*!
+ Constructs a default function resolver. The resolver cannot
+ be used until initializeGLFunctions() is called to specify
+ the context.
+
+ \sa initializeGLFunctions()
+*/
+QOpenGLFunctions::QOpenGLFunctions()
+ : d_ptr(0)
+{
+}
+
+/*!
+ Constructs a function resolver for \a context. If \a context
+ is null, then the resolver will be created for the current QGLContext.
+
+ An object constructed in this way can only be used with \a context
+ and other contexts that share with it. Use initializeGLFunctions()
+ to change the object's context association.
+
+ \sa initializeGLFunctions()
+*/
+QOpenGLFunctions::QOpenGLFunctions(const QGLContext *context)
+ : d_ptr(qt_gl_functions(context))
+{
+}
+
+/*!
+ \fn QOpenGLFunctions::~QOpenGLFunctions()
+
+ Destroys this function resolver.
+*/
+
+static int qt_gl_resolve_features()
+{
+#if defined(QT_OPENGL_ES_2)
+ return QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::Framebuffers |
+ QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::BlendFuncSeparate |
+ QOpenGLFunctions::BlendSubtract |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample |
+ QOpenGLFunctions::StencilSeparate |
+ QOpenGLFunctions::NPOTTextures;
+#elif defined(QT_OPENGL_ES)
+ int features = QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample;
+ QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ if (extensions.match("GL_OES_framebuffer_object"))
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_OES_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_OES_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_OES_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_OES_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures;
+ return features;
+#else
+ int features = 0;
+ QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
+ QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+
+ // Recognize features by extension name.
+ if (extensions.match("GL_ARB_multitexture"))
+ features |= QOpenGLFunctions::Multitexture;
+ if (extensions.match("GL_ARB_shader_objects"))
+ features |= QOpenGLFunctions::Shaders;
+ if (extensions.match("GL_EXT_framebuffer_object") ||
+ extensions.match("GL_ARB_framebuffer_object"))
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_EXT_blend_color"))
+ features |= QOpenGLFunctions::BlendColor;
+ if (extensions.match("GL_EXT_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_EXT_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_EXT_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_ARB_texture_compression"))
+ features |= QOpenGLFunctions::CompressedTextures;
+ if (extensions.match("GL_ARB_multisample"))
+ features |= QOpenGLFunctions::Multisample;
+ if (extensions.match("GL_ARB_texture_non_power_of_two"))
+ features |= QOpenGLFunctions::NPOTTextures;
+
+ // Recognize features by minimum OpenGL version.
+ if (versions & QGLFormat::OpenGL_Version_1_2) {
+ features |= QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_3) {
+ features |= QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_4)
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (versions & QGLFormat::OpenGL_Version_1_5)
+ features |= QOpenGLFunctions::Buffers;
+ if (versions & QGLFormat::OpenGL_Version_2_0) {
+ features |= QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::StencilSeparate |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::NPOTTextures;
+ }
+ return features;
+#endif
+}
+
+/*!
+ Returns the set of features that are present on this system's
+ OpenGL implementation.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa hasOpenGLFeature()
+*/
+QOpenGLFunctions::OpenGLFeatures QOpenGLFunctions::openGLFeatures() const
+{
+ QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return 0;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return QOpenGLFunctions::OpenGLFeatures(d->m_features);
+}
+
+/*!
+ Returns true if \a feature is present on this system's OpenGL
+ implementation; false otherwise.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa openGLFeatures()
+*/
+bool QOpenGLFunctions::hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const
+{
+ QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return false;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return (d->m_features & int(feature)) != 0;
+}
+
+/*!
+ Initializes GL function resolution for \a context. If \a context
+ is null, then the current QGLContext will be used.
+
+ After calling this function, the QOpenGLFunctions object can only be
+ used with \a context and other contexts that share with it.
+ Call initializeGLFunctions() again to change the object's context
+ association.
+*/
+void QOpenGLFunctions::initializeGLFunctions(const QGLContext *context)
+{
+ d_ptr = qt_gl_functions(context);
+}
+
+
+/*!
+ \fn void QOpenGLFunctions::glActiveTexture(GLenum texture)
+
+ Convenience function that calls glActiveTexture(\a texture).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glActiveTexture.xml}{glActiveTexture()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glAttachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glAttachShader.xml}{glAttachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
+
+ Convenience function that calls glBindAttribLocation(\a program, \a index, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindAttribLocation.xml}{glBindAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
+
+ Convenience function that calls glBindBuffer(\a target, \a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindBuffer.xml}{glBindBuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
+
+ Convenience function that calls glBindFramebuffer(\a target, \a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml}{glBindFramebuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+
+ Convenience function that calls glBindRenderbuffer(\a target, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindRenderbuffer.xml}{glBindRenderbuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+
+ Convenience function that calls glBlendColor(\a red, \a green, \a blue, \a alpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendColor.xml}{glBlendColor()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendEquation(GLenum mode)
+
+ Convenience function that calls glBlendEquation(\a mode).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquation.xml}{glBlendEquation()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+
+ Convenience function that calls glBlendEquationSeparate(\a modeRGB, \a modeAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquationSeparate.xml}{glBlendEquationSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+
+ Convenience function that calls glBlendFuncSeparate(\a srcRGB, \a dstRGB, \a srcAlpha, \a dstAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendFuncSeparate.xml}{glBlendFuncSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+
+ Convenience function that calls glBufferData(\a target, \a size, \a data, \a usage).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferData.xml}{glBufferData()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+
+ Convenience function that calls glBufferSubData(\a target, \a offset, \a size, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferSubData.xml}{glBufferSubData()}.
+*/
+
+/*!
+ \fn GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
+
+ Convenience function that calls glCheckFramebufferStatus(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCheckFramebufferStatus.xml}{glCheckFramebufferStatus()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glClearDepthf(GLclampf depth)
+
+ Convenience function that calls glClearDepth(\a depth) on
+ desktop OpenGL systems and glClearDepthf(\a depth) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glClearDepthf.xml}{glClearDepthf()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompileShader(GLuint shader)
+
+ Convenience function that calls glCompileShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompileShader.xml}{glCompileShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexImage2D(\a target, \a level, \a internalformat, \a width, \a height, \a border, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexImage2D.xml}{glCompressedTexImage2D()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexSubImage2D(\a target, \a level, \a xoffset, \a yoffset, \a width, \a height, \a format, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexSubImage2D.xml}{glCompressedTexSubImage2D()}.
+*/
+
+/*!
+ \fn GLuint QOpenGLFunctions::glCreateProgram()
+
+ Convenience function that calls glCreateProgram().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateProgram.xml}{glCreateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLuint QOpenGLFunctions::glCreateShader(GLenum type)
+
+ Convenience function that calls glCreateShader(\a type).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateShader.xml}{glCreateShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+
+ Convenience function that calls glDeleteBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteBuffers.xml}{glDeleteBuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+
+ Convenience function that calls glDeleteFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteFramebuffers.xml}{glDeleteFramebuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteProgram(GLuint program)
+
+ Convenience function that calls glDeleteProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteProgram.xml}{glDeleteProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+
+ Convenience function that calls glDeleteRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteRenderbuffers.xml}{glDeleteRenderbuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDeleteShader(GLuint shader)
+
+ Convenience function that calls glDeleteShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteShader.xml}{glDeleteShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
+
+ Convenience function that calls glDepthRange(\a zNear, \a zFar) on
+ desktop OpenGL systems and glDepthRangef(\a zNear, \a zFar) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDepthRangef.xml}{glDepthRangef()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glDetachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDetachShader.xml}{glDetachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glDisableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDisableVertexAttribArray.xml}{glDisableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glEnableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glEnableVertexAttribArray.xml}{glEnableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+
+ Convenience function that calls glFramebufferRenderbuffer(\a target, \a attachment, \a renderbuffertarget, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferRenderbuffer.xml}{glFramebufferRenderbuffer()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+
+ Convenience function that calls glFramebufferTexture2D(\a target, \a attachment, \a textarget, \a texture, \a level).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferTexture2D.xml}{glFramebufferTexture2D()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
+
+ Convenience function that calls glGenBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenBuffers.xml}{glGenBuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenerateMipmap(GLenum target)
+
+ Convenience function that calls glGenerateMipmap(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenerateMipmap.xml}{glGenerateMipmap()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+
+ Convenience function that calls glGenFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenFramebuffers.xml}{glGenFramebuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+
+ Convenience function that calls glGenRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenRenderbuffers.xml}{glGenRenderbuffers()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveAttrib(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveAttrib.xml}{glGetActiveAttrib()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveUniform(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveUniform.xml}{glGetActiveUniform()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+
+ Convenience function that calls glGetAttachedShaders(\a program, \a maxcount, \a count, \a shaders).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttachedShaders.xml}{glGetAttachedShaders()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetAttribLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttribLocation.xml}{glGetAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetBufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetBufferParameteriv.xml}{glGetBufferParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetFramebufferAttachmentParameteriv(\a target, \a attachment, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetFramebufferAttachmentParameteriv.xml}{glGetFramebufferAttachmentParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetProgramiv(\a program, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramiv.xml}{glGetProgramiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetProgramInfoLog(\a program, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramInfoLog.xml}{glGetProgramInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetRenderbufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetRenderbufferParameteriv.xml}{glGetRenderbufferParameteriv()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetShaderiv(\a shader, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderiv.xml}{glGetShaderiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetShaderInfoLog(\a shader, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderInfoLog.xml}{glGetShaderInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+
+ Convenience function that calls glGetShaderPrecisionFormat(\a shadertype, \a precisiontype, \a range, \a precision).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderPrecisionFormat.xml}{glGetShaderPrecisionFormat()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+
+ Convenience function that calls glGetShaderSource(\a shader, \a bufsize, \a length, \a source).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderSource.xml}{glGetShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+
+ Convenience function that calls glGetUniformfv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformfv.xml}{glGetUniformfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
+
+ Convenience function that calls glGetUniformiv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformiv.xml}{glGetUniformiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetUniformLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformLocation.xml}{glGetUniformLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+
+ Convenience function that calls glGetVertexAttribfv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribfv.xml}{glGetVertexAttribfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetVertexAttribiv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribiv.xml}{glGetVertexAttribiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+
+ Convenience function that calls glGetVertexAttribPointerv(\a index, \a pname, \a pointer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribPointerv.xml}{glGetVertexAttribPointerv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
+
+ Convenience function that calls glIsBuffer(\a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsBuffer.xml}{glIsBuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
+
+ Convenience function that calls glIsFramebuffer(\a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsFramebuffer.xml}{glIsFramebuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
+
+ Convenience function that calls glIsProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsProgram.xml}{glIsProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
+
+ Convenience function that calls glIsRenderbuffer(\a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsRenderbuffer.xml}{glIsRenderbuffer()}.
+*/
+
+/*!
+ \fn GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
+
+ Convenience function that calls glIsShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsShader.xml}{glIsShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glLinkProgram(GLuint program)
+
+ Convenience function that calls glLinkProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glLinkProgram.xml}{glLinkProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glReleaseShaderCompiler()
+
+ Convenience function that calls glReleaseShaderCompiler().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glReleaseShaderCompiler.xml}{glReleaseShaderCompiler()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+
+ Convenience function that calls glRenderbufferStorage(\a target, \a internalformat, \a width, \a height).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glRenderbufferStorage.xml}{glRenderbufferStorage()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
+
+ Convenience function that calls glSampleCoverage(\a value, \a invert).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glSampleCoverage.xml}{glSampleCoverage()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+
+ Convenience function that calls glShaderBinary(\a n, \a shaders, \a binaryformat, \a binary, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderBinary.xml}{glShaderBinary()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+
+ Convenience function that calls glShaderSource(\a shader, \a count, \a string, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderSource.xml}{glShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+
+ Convenience function that calls glStencilFuncSeparate(\a face, \a func, \a ref, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilFuncSeparate.xml}{glStencilFuncSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
+
+ Convenience function that calls glStencilMaskSeparate(\a face, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilMaskSeparate.xml}{glStencilMaskSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+
+ Convenience function that calls glStencilOpSeparate(\a face, \a fail, \a zfail, \a zpass).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilOpSeparate.xml}{glStencilOpSeparate()}.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
+
+ Convenience function that calls glUniform1f(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1f.xml}{glUniform1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform1fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1fv.xml}{glUniform1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
+
+ Convenience function that calls glUniform1i(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1i.xml}{glUniform1i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform1iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1iv.xml}{glUniform1iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
+
+ Convenience function that calls glUniform2f(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2f.xml}{glUniform2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform2fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2fv.xml}{glUniform2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
+
+ Convenience function that calls glUniform2i(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2i.xml}{glUniform2i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform2iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2iv.xml}{glUniform2iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glUniform3f(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3f.xml}{glUniform3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform3fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3fv.xml}{glUniform3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+
+ Convenience function that calls glUniform3i(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3i.xml}{glUniform3i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform3iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3iv.xml}{glUniform3iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glUniform4f(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4f.xml}{glUniform4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform4fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4fv.xml}{glUniform4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+
+ Convenience function that calls glUniform4i(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4i.xml}{glUniform4i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform4iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4iv.xml}{glUniform4iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix2fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix2fv.xml}{glUniformMatrix2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix3fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix3fv.xml}{glUniformMatrix3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix4fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix4fv.xml}{glUniformMatrix4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glUseProgram(GLuint program)
+
+ Convenience function that calls glUseProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUseProgram.xml}{glUseProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glValidateProgram(GLuint program)
+
+ Convenience function that calls glValidateProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glValidateProgram.xml}{glValidateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
+
+ Convenience function that calls glVertexAttrib1f(\a indx, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1f.xml}{glVertexAttrib1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib1fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1fv.xml}{glVertexAttrib1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+
+ Convenience function that calls glVertexAttrib2f(\a indx, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2f.xml}{glVertexAttrib2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib2fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2fv.xml}{glVertexAttrib2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glVertexAttrib3f(\a indx, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3f.xml}{glVertexAttrib3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib3fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3fv.xml}{glVertexAttrib3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glVertexAttrib4f(\a indx, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4f.xml}{glVertexAttrib4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib4fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4fv.xml}{glVertexAttrib4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+
+ Convenience function that calls glVertexAttribPointer(\a indx, \a size, \a type, \a normalized, \a stride, \a ptr).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttribPointer.xml}{glVertexAttribPointer()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+#ifndef QT_OPENGL_ES_2
+
+static void QT3D_GLF_APIENTRY qglfResolveActiveTexture(GLenum texture)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glActiveTexture)(GLenum texture);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTexture"));
+ if (!funcs->activeTexture) {
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTextureARB"));
+ }
+
+ if (funcs->activeTexture)
+ funcs->activeTexture(texture);
+ else
+ funcs->activeTexture = qglfResolveActiveTexture;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveAttachShader(GLuint program, GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glAttachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachShader"));
+ if (!funcs->attachShader) {
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachObjectARB"));
+ }
+
+ if (funcs->attachShader)
+ funcs->attachShader(program, shader);
+ else
+ funcs->attachShader = qglfResolveAttachShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocation"));
+ if (!funcs->bindAttribLocation) {
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocationARB"));
+ }
+
+ if (funcs->bindAttribLocation)
+ funcs->bindAttribLocation(program, index, name);
+ else
+ funcs->bindAttribLocation = qglfResolveBindAttribLocation;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindBuffer(GLenum target, GLuint buffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindBuffer)(GLenum target, GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferOES"));
+ }
+#endif
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferEXT"));
+ }
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferARB"));
+ }
+
+ if (funcs->bindBuffer)
+ funcs->bindBuffer(target, buffer);
+ else
+ funcs->bindBuffer = qglfResolveBindBuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindFramebuffer)(GLenum target, GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferOES"));
+ }
+#endif
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferEXT"));
+ }
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferARB"));
+ }
+
+ if (funcs->bindFramebuffer)
+ funcs->bindFramebuffer(target, framebuffer);
+ else
+ funcs->bindFramebuffer = qglfResolveBindFramebuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferOES"));
+ }
+#endif
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
+ }
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferARB"));
+ }
+
+ if (funcs->bindRenderbuffer)
+ funcs->bindRenderbuffer(target, renderbuffer);
+ else
+ funcs->bindRenderbuffer = qglfResolveBindRenderbuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColor"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorOES"));
+ }
+#endif
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorEXT"));
+ }
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorARB"));
+ }
+
+ if (funcs->blendColor)
+ funcs->blendColor(red, green, blue, alpha);
+ else
+ funcs->blendColor = qglfResolveBlendColor;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendEquation(GLenum mode)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendEquation)(GLenum mode);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquation"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationOES"));
+ }
+#endif
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationEXT"));
+ }
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationARB"));
+ }
+
+ if (funcs->blendEquation)
+ funcs->blendEquation(mode);
+ else
+ funcs->blendEquation = qglfResolveBlendEquation;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateOES"));
+ }
+#endif
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateEXT"));
+ }
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateARB"));
+ }
+
+ if (funcs->blendEquationSeparate)
+ funcs->blendEquationSeparate(modeRGB, modeAlpha);
+ else
+ funcs->blendEquationSeparate = qglfResolveBlendEquationSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateEXT"));
+ }
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateARB"));
+ }
+
+ if (funcs->blendFuncSeparate)
+ funcs->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ else
+ funcs->blendFuncSeparate = qglfResolveBlendFuncSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataOES"));
+ }
+#endif
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataEXT"));
+ }
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataARB"));
+ }
+
+ if (funcs->bufferData)
+ funcs->bufferData(target, size, data, usage);
+ else
+ funcs->bufferData = qglfResolveBufferData;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glBufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataOES"));
+ }
+#endif
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataEXT"));
+ }
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataARB"));
+ }
+
+ if (funcs->bufferSubData)
+ funcs->bufferSubData(target, offset, size, data);
+ else
+ funcs->bufferSubData = qglfResolveBufferSubData;
+}
+
+static GLenum QT3D_GLF_APIENTRY qglfResolveCheckFramebufferStatus(GLenum target)
+{
+ typedef GLenum (QT3D_GLF_APIENTRYP type_glCheckFramebufferStatus)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatus"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusOES"));
+ }
+#endif
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
+ }
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusARB"));
+ }
+
+ if (funcs->checkFramebufferStatus)
+ return funcs->checkFramebufferStatus(target);
+ funcs->checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ return GLenum(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompileShader(GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompileShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ if (!funcs->compileShader) {
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ }
+
+ if (funcs->compileShader)
+ funcs->compileShader(shader);
+ else
+ funcs->compileShader = qglfResolveCompileShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DEXT"));
+ }
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ }
+
+ if (funcs->compressedTexImage2D)
+ funcs->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ else
+ funcs->compressedTexImage2D = qglfResolveCompressedTexImage2D;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DEXT"));
+ }
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DARB"));
+ }
+
+ if (funcs->compressedTexSubImage2D)
+ funcs->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ else
+ funcs->compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+}
+
+static GLuint QT3D_GLF_APIENTRY qglfResolveCreateProgram()
+{
+ typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateProgram)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgram"));
+ if (!funcs->createProgram) {
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
+ }
+
+ if (funcs->createProgram)
+ return funcs->createProgram();
+ funcs->createProgram = qglfResolveCreateProgram;
+ return GLuint(0);
+}
+
+static GLuint QT3D_GLF_APIENTRY qglfResolveCreateShader(GLenum type)
+{
+ typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateShader)(GLenum type);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShader"));
+ if (!funcs->createShader) {
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
+ }
+
+ if (funcs->createShader)
+ return funcs->createShader(type);
+ funcs->createShader = qglfResolveCreateShader;
+ return GLuint(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersOES"));
+ }
+#endif
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersEXT"));
+ }
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersARB"));
+ }
+
+ if (funcs->deleteBuffers)
+ funcs->deleteBuffers(n, buffers);
+ else
+ funcs->deleteBuffers = qglfResolveDeleteBuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersOES"));
+ }
+#endif
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
+ }
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersARB"));
+ }
+
+ if (funcs->deleteFramebuffers)
+ funcs->deleteFramebuffers(n, framebuffers);
+ else
+ funcs->deleteFramebuffers = qglfResolveDeleteFramebuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteProgram"));
+ if (!funcs->deleteProgram) {
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteProgram)
+ funcs->deleteProgram(program);
+ else
+ funcs->deleteProgram = qglfResolveDeleteProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
+ }
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersARB"));
+ }
+
+ if (funcs->deleteRenderbuffers)
+ funcs->deleteRenderbuffers(n, renderbuffers);
+ else
+ funcs->deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDeleteShader(GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDeleteShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteShader"));
+ if (!funcs->deleteShader) {
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteShader)
+ funcs->deleteShader(shader);
+ else
+ funcs->deleteShader = qglfResolveDeleteShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDetachShader(GLuint program, GLuint shader)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDetachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachShader"));
+ if (!funcs->detachShader) {
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachObjectARB"));
+ }
+
+ if (funcs->detachShader)
+ funcs->detachShader(program, shader);
+ else
+ funcs->detachShader = qglfResolveDetachShader;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveDisableVertexAttribArray(GLuint index)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glDisableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
+ if (!funcs->disableVertexAttribArray) {
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
+ }
+
+ if (funcs->disableVertexAttribArray)
+ funcs->disableVertexAttribArray(index);
+ else
+ funcs->disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveEnableVertexAttribArray(GLuint index)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glEnableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
+ if (!funcs->enableVertexAttribArray) {
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
+ }
+
+ if (funcs->enableVertexAttribArray)
+ funcs->enableVertexAttribArray(index);
+ else
+ funcs->enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferOES"));
+ }
+#endif
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
+ }
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferARB"));
+ }
+
+ if (funcs->framebufferRenderbuffer)
+ funcs->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ else
+ funcs->framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DOES"));
+ }
+#endif
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
+ }
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DARB"));
+ }
+
+ if (funcs->framebufferTexture2D)
+ funcs->framebufferTexture2D(target, attachment, textarget, texture, level);
+ else
+ funcs->framebufferTexture2D = qglfResolveFramebufferTexture2D;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenBuffers(GLsizei n, GLuint* buffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenBuffers)(GLsizei n, GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersOES"));
+ }
+#endif
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersEXT"));
+ }
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersARB"));
+ }
+
+ if (funcs->genBuffers)
+ funcs->genBuffers(n, buffers);
+ else
+ funcs->genBuffers = qglfResolveGenBuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenerateMipmap(GLenum target)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmap"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapOES"));
+ }
+#endif
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+ }
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapARB"));
+ }
+
+ if (funcs->generateMipmap)
+ funcs->generateMipmap(target);
+ else
+ funcs->generateMipmap = qglfResolveGenerateMipmap;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersOES"));
+ }
+#endif
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
+ }
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersARB"));
+ }
+
+ if (funcs->genFramebuffers)
+ funcs->genFramebuffers(n, framebuffers);
+ else
+ funcs->genFramebuffers = qglfResolveGenFramebuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
+ }
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersARB"));
+ }
+
+ if (funcs->genRenderbuffers)
+ funcs->genRenderbuffers(n, renderbuffers);
+ else
+ funcs->genRenderbuffers = qglfResolveGenRenderbuffers;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttrib"));
+ if (!funcs->getActiveAttrib) {
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttribARB"));
+ }
+
+ if (funcs->getActiveAttrib)
+ funcs->getActiveAttrib(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveAttrib = qglfResolveGetActiveAttrib;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniform"));
+ if (!funcs->getActiveUniform) {
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniformARB"));
+ }
+
+ if (funcs->getActiveUniform)
+ funcs->getActiveUniform(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveUniform = qglfResolveGetActiveUniform;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedShaders"));
+ if (!funcs->getAttachedShaders) {
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedObjectsARB"));
+ }
+
+ if (funcs->getAttachedShaders)
+ funcs->getAttachedShaders(program, maxcount, count, shaders);
+ else
+ funcs->getAttachedShaders = qglfResolveGetAttachedShaders;
+}
+
+static int QT3D_GLF_APIENTRY qglfResolveGetAttribLocation(GLuint program, const char* name)
+{
+ typedef int (QT3D_GLF_APIENTRYP type_glGetAttribLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocation"));
+ if (!funcs->getAttribLocation) {
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocationARB"));
+ }
+
+ if (funcs->getAttribLocation)
+ return funcs->getAttribLocation(program, name);
+ funcs->getAttribLocation = qglfResolveGetAttribLocation;
+ return int(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivEXT"));
+ }
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivARB"));
+ }
+
+ if (funcs->getBufferParameteriv)
+ funcs->getBufferParameteriv(target, pname, params);
+ else
+ funcs->getBufferParameteriv = qglfResolveGetBufferParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivOES"));
+ }
+#endif
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
+ }
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivARB"));
+ }
+
+ if (funcs->getFramebufferAttachmentParameteriv)
+ funcs->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ else
+ funcs->getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetProgramiv"));
+ if (!funcs->getProgramiv) {
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getProgramiv)
+ funcs->getProgramiv(program, pname, params);
+ else
+ funcs->getProgramiv = qglfResolveGetProgramiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetProgramInfoLog"));
+ if (!funcs->getProgramInfoLog) {
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getProgramInfoLog)
+ funcs->getProgramInfoLog(program, bufsize, length, infolog);
+ else
+ funcs->getProgramInfoLog = qglfResolveGetProgramInfoLog;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
+ }
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivARB"));
+ }
+
+ if (funcs->getRenderbufferParameteriv)
+ funcs->getRenderbufferParameteriv(target, pname, params);
+ else
+ funcs->getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetShaderiv"));
+ if (!funcs->getShaderiv) {
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getShaderiv)
+ funcs->getShaderiv(shader, pname, params);
+ else
+ funcs->getShaderiv = qglfResolveGetShaderiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetShaderInfoLog"));
+ if (!funcs->getShaderInfoLog) {
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getShaderInfoLog)
+ funcs->getShaderInfoLog(shader, bufsize, length, infolog);
+ else
+ funcs->getShaderInfoLog = qglfResolveGetShaderInfoLog;
+}
+
+static void QT3D_GLF_APIENTRY qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ Q_UNUSED(shadertype);
+ Q_UNUSED(precisiontype);
+ range[0] = range[1] = precision[0] = 0;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormat"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatOES"));
+ }
+#endif
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatEXT"));
+ }
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatARB"));
+ }
+
+ if (!funcs->getShaderPrecisionFormat)
+ funcs->getShaderPrecisionFormat = qglfSpecialGetShaderPrecisionFormat;
+
+ funcs->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSource"));
+ if (!funcs->getShaderSource) {
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSourceARB"));
+ }
+
+ if (funcs->getShaderSource)
+ funcs->getShaderSource(shader, bufsize, length, source);
+ else
+ funcs->getShaderSource = qglfResolveGetShaderSource;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfv"));
+ if (!funcs->getUniformfv) {
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfvARB"));
+ }
+
+ if (funcs->getUniformfv)
+ funcs->getUniformfv(program, location, params);
+ else
+ funcs->getUniformfv = qglfResolveGetUniformfv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetUniformiv)(GLuint program, GLint location, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformiv"));
+ if (!funcs->getUniformiv) {
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformivARB"));
+ }
+
+ if (funcs->getUniformiv)
+ funcs->getUniformiv(program, location, params);
+ else
+ funcs->getUniformiv = qglfResolveGetUniformiv;
+}
+
+static int QT3D_GLF_APIENTRY qglfResolveGetUniformLocation(GLuint program, const char* name)
+{
+ typedef int (QT3D_GLF_APIENTRYP type_glGetUniformLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocation"));
+ if (!funcs->getUniformLocation) {
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocationARB"));
+ }
+
+ if (funcs->getUniformLocation)
+ return funcs->getUniformLocation(program, name);
+ funcs->getUniformLocation = qglfResolveGetUniformLocation;
+ return int(0);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfv"));
+ if (!funcs->getVertexAttribfv) {
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfvARB"));
+ }
+
+ if (funcs->getVertexAttribfv)
+ funcs->getVertexAttribfv(index, pname, params);
+ else
+ funcs->getVertexAttribfv = qglfResolveGetVertexAttribfv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribiv"));
+ if (!funcs->getVertexAttribiv) {
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribivARB"));
+ }
+
+ if (funcs->getVertexAttribiv)
+ funcs->getVertexAttribiv(index, pname, params);
+ else
+ funcs->getVertexAttribiv = qglfResolveGetVertexAttribiv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointerv"));
+ if (!funcs->getVertexAttribPointerv) {
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointervARB"));
+ }
+
+ if (funcs->getVertexAttribPointerv)
+ funcs->getVertexAttribPointerv(index, pname, pointer);
+ else
+ funcs->getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsBuffer(GLuint buffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsBuffer)(GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferOES"));
+ }
+#endif
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferEXT"));
+ }
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferARB"));
+ }
+
+ if (funcs->isBuffer)
+ return funcs->isBuffer(buffer);
+ funcs->isBuffer = qglfResolveIsBuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsFramebuffer(GLuint framebuffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsFramebuffer)(GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferOES"));
+ }
+#endif
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferEXT"));
+ }
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferARB"));
+ }
+
+ if (funcs->isFramebuffer)
+ return funcs->isFramebuffer(framebuffer);
+ funcs->isFramebuffer = qglfResolveIsFramebuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsProgram(GLuint program)
+{
+ return program != 0;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsProgram(GLuint program)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgram"));
+ if (!funcs->isProgram) {
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgramARB"));
+ }
+
+ if (!funcs->isProgram)
+ funcs->isProgram = qglfSpecialIsProgram;
+
+ return funcs->isProgram(program);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsRenderbuffer(GLuint renderbuffer)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsRenderbuffer)(GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferOES"));
+ }
+#endif
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
+ }
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferARB"));
+ }
+
+ if (funcs->isRenderbuffer)
+ return funcs->isRenderbuffer(renderbuffer);
+ funcs->isRenderbuffer = qglfResolveIsRenderbuffer;
+ return GLboolean(0);
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsShader(GLuint shader)
+{
+ return shader != 0;
+}
+
+static GLboolean QT3D_GLF_APIENTRY qglfResolveIsShader(GLuint shader)
+{
+ typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShader"));
+ if (!funcs->isShader) {
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShaderARB"));
+ }
+
+ if (!funcs->isShader)
+ funcs->isShader = qglfSpecialIsShader;
+
+ return funcs->isShader(shader);
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveLinkProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glLinkProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgram"));
+ if (!funcs->linkProgram) {
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgramARB"));
+ }
+
+ if (funcs->linkProgram)
+ funcs->linkProgram(program);
+ else
+ funcs->linkProgram = qglfResolveLinkProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfSpecialReleaseShaderCompiler()
+{
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveReleaseShaderCompiler()
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glReleaseShaderCompiler)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompiler"));
+ if (!funcs->releaseShaderCompiler) {
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompilerARB"));
+ }
+
+ if (!funcs->releaseShaderCompiler)
+ funcs->releaseShaderCompiler = qglfSpecialReleaseShaderCompiler;
+
+ funcs->releaseShaderCompiler();
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageOES"));
+ }
+#endif
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
+ }
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageARB"));
+ }
+
+ if (funcs->renderbufferStorage)
+ funcs->renderbufferStorage(target, internalformat, width, height);
+ else
+ funcs->renderbufferStorage = qglfResolveRenderbufferStorage;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveSampleCoverage(GLclampf value, GLboolean invert)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glSampleCoverage)(GLclampf value, GLboolean invert);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageOES"));
+ }
+#endif
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageEXT"));
+ }
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageARB"));
+ }
+
+ if (funcs->sampleCoverage)
+ funcs->sampleCoverage(value, invert);
+ else
+ funcs->sampleCoverage = qglfResolveSampleCoverage;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinary"));
+ if (!funcs->shaderBinary) {
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinaryARB"));
+ }
+
+ if (funcs->shaderBinary)
+ funcs->shaderBinary(n, shaders, binaryformat, binary, length);
+ else
+ funcs->shaderBinary = qglfResolveShaderBinary;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSource"));
+ if (!funcs->shaderSource) {
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSourceARB"));
+ }
+
+ if (funcs->shaderSource)
+ funcs->shaderSource(shader, count, string, length);
+ else
+ funcs->shaderSource = qglfResolveShaderSource;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateEXT"));
+ }
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateARB"));
+ }
+
+ if (funcs->stencilFuncSeparate)
+ funcs->stencilFuncSeparate(face, func, ref, mask);
+ else
+ funcs->stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilMaskSeparate)(GLenum face, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateEXT"));
+ }
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateARB"));
+ }
+
+ if (funcs->stencilMaskSeparate)
+ funcs->stencilMaskSeparate(face, mask);
+ else
+ funcs->stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateEXT"));
+ }
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateARB"));
+ }
+
+ if (funcs->stencilOpSeparate)
+ funcs->stencilOpSeparate(face, fail, zfail, zpass);
+ else
+ funcs->stencilOpSeparate = qglfResolveStencilOpSeparate;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1f(GLint location, GLfloat x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1f)(GLint location, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1f"));
+ if (!funcs->uniform1f) {
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1fARB"));
+ }
+
+ if (funcs->uniform1f)
+ funcs->uniform1f(location, x);
+ else
+ funcs->uniform1f = qglfResolveUniform1f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fv"));
+ if (!funcs->uniform1fv) {
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fvARB"));
+ }
+
+ if (funcs->uniform1fv)
+ funcs->uniform1fv(location, count, v);
+ else
+ funcs->uniform1fv = qglfResolveUniform1fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1i(GLint location, GLint x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1i)(GLint location, GLint x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1i"));
+ if (!funcs->uniform1i) {
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1iARB"));
+ }
+
+ if (funcs->uniform1i)
+ funcs->uniform1i(location, x);
+ else
+ funcs->uniform1i = qglfResolveUniform1i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform1iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1iv"));
+ if (!funcs->uniform1iv) {
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1ivARB"));
+ }
+
+ if (funcs->uniform1iv)
+ funcs->uniform1iv(location, count, v);
+ else
+ funcs->uniform1iv = qglfResolveUniform1iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2f)(GLint location, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2f"));
+ if (!funcs->uniform2f) {
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2fARB"));
+ }
+
+ if (funcs->uniform2f)
+ funcs->uniform2f(location, x, y);
+ else
+ funcs->uniform2f = qglfResolveUniform2f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fv"));
+ if (!funcs->uniform2fv) {
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fvARB"));
+ }
+
+ if (funcs->uniform2fv)
+ funcs->uniform2fv(location, count, v);
+ else
+ funcs->uniform2fv = qglfResolveUniform2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2i(GLint location, GLint x, GLint y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2i)(GLint location, GLint x, GLint y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2i"));
+ if (!funcs->uniform2i) {
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2iARB"));
+ }
+
+ if (funcs->uniform2i)
+ funcs->uniform2i(location, x, y);
+ else
+ funcs->uniform2i = qglfResolveUniform2i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform2iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2iv"));
+ if (!funcs->uniform2iv) {
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2ivARB"));
+ }
+
+ if (funcs->uniform2iv)
+ funcs->uniform2iv(location, count, v);
+ else
+ funcs->uniform2iv = qglfResolveUniform2iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3f"));
+ if (!funcs->uniform3f) {
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3fARB"));
+ }
+
+ if (funcs->uniform3f)
+ funcs->uniform3f(location, x, y, z);
+ else
+ funcs->uniform3f = qglfResolveUniform3f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fv"));
+ if (!funcs->uniform3fv) {
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fvARB"));
+ }
+
+ if (funcs->uniform3fv)
+ funcs->uniform3fv(location, count, v);
+ else
+ funcs->uniform3fv = qglfResolveUniform3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3i)(GLint location, GLint x, GLint y, GLint z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3i"));
+ if (!funcs->uniform3i) {
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3iARB"));
+ }
+
+ if (funcs->uniform3i)
+ funcs->uniform3i(location, x, y, z);
+ else
+ funcs->uniform3i = qglfResolveUniform3i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform3iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3iv"));
+ if (!funcs->uniform3iv) {
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3ivARB"));
+ }
+
+ if (funcs->uniform3iv)
+ funcs->uniform3iv(location, count, v);
+ else
+ funcs->uniform3iv = qglfResolveUniform3iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4f"));
+ if (!funcs->uniform4f) {
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4fARB"));
+ }
+
+ if (funcs->uniform4f)
+ funcs->uniform4f(location, x, y, z, w);
+ else
+ funcs->uniform4f = qglfResolveUniform4f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fv"));
+ if (!funcs->uniform4fv) {
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fvARB"));
+ }
+
+ if (funcs->uniform4fv)
+ funcs->uniform4fv(location, count, v);
+ else
+ funcs->uniform4fv = qglfResolveUniform4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4i"));
+ if (!funcs->uniform4i) {
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4iARB"));
+ }
+
+ if (funcs->uniform4i)
+ funcs->uniform4i(location, x, y, z, w);
+ else
+ funcs->uniform4i = qglfResolveUniform4i;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniform4iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4iv"));
+ if (!funcs->uniform4iv) {
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4ivARB"));
+ }
+
+ if (funcs->uniform4iv)
+ funcs->uniform4iv(location, count, v);
+ else
+ funcs->uniform4iv = qglfResolveUniform4iv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fv"));
+ if (!funcs->uniformMatrix2fv) {
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
+ }
+
+ if (funcs->uniformMatrix2fv)
+ funcs->uniformMatrix2fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fv"));
+ if (!funcs->uniformMatrix3fv) {
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
+ }
+
+ if (funcs->uniformMatrix3fv)
+ funcs->uniformMatrix3fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fv"));
+ if (!funcs->uniformMatrix4fv) {
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
+ }
+
+ if (funcs->uniformMatrix4fv)
+ funcs->uniformMatrix4fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveUseProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glUseProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgram"));
+ if (!funcs->useProgram) {
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgramObjectARB"));
+ }
+
+ if (funcs->useProgram)
+ funcs->useProgram(program);
+ else
+ funcs->useProgram = qglfResolveUseProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveValidateProgram(GLuint program)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glValidateProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgram"));
+ if (!funcs->validateProgram) {
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgramARB"));
+ }
+
+ if (funcs->validateProgram)
+ funcs->validateProgram(program);
+ else
+ funcs->validateProgram = qglfResolveValidateProgram;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1f)(GLuint indx, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1f"));
+ if (!funcs->vertexAttrib1f) {
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fARB"));
+ }
+
+ if (funcs->vertexAttrib1f)
+ funcs->vertexAttrib1f(indx, x);
+ else
+ funcs->vertexAttrib1f = qglfResolveVertexAttrib1f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fv"));
+ if (!funcs->vertexAttrib1fv) {
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
+ }
+
+ if (funcs->vertexAttrib1fv)
+ funcs->vertexAttrib1fv(indx, values);
+ else
+ funcs->vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2f"));
+ if (!funcs->vertexAttrib2f) {
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fARB"));
+ }
+
+ if (funcs->vertexAttrib2f)
+ funcs->vertexAttrib2f(indx, x, y);
+ else
+ funcs->vertexAttrib2f = qglfResolveVertexAttrib2f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fv"));
+ if (!funcs->vertexAttrib2fv) {
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
+ }
+
+ if (funcs->vertexAttrib2fv)
+ funcs->vertexAttrib2fv(indx, values);
+ else
+ funcs->vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3f"));
+ if (!funcs->vertexAttrib3f) {
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fARB"));
+ }
+
+ if (funcs->vertexAttrib3f)
+ funcs->vertexAttrib3f(indx, x, y, z);
+ else
+ funcs->vertexAttrib3f = qglfResolveVertexAttrib3f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fv"));
+ if (!funcs->vertexAttrib3fv) {
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
+ }
+
+ if (funcs->vertexAttrib3fv)
+ funcs->vertexAttrib3fv(indx, values);
+ else
+ funcs->vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4f"));
+ if (!funcs->vertexAttrib4f) {
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fARB"));
+ }
+
+ if (funcs->vertexAttrib4f)
+ funcs->vertexAttrib4f(indx, x, y, z, w);
+ else
+ funcs->vertexAttrib4f = qglfResolveVertexAttrib4f;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fv"));
+ if (!funcs->vertexAttrib4fv) {
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
+ }
+
+ if (funcs->vertexAttrib4fv)
+ funcs->vertexAttrib4fv(indx, values);
+ else
+ funcs->vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+}
+
+static void QT3D_GLF_APIENTRY qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ typedef void (QT3D_GLF_APIENTRYP type_glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointer"));
+ if (!funcs->vertexAttribPointer) {
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
+ }
+
+ if (funcs->vertexAttribPointer)
+ funcs->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ else
+ funcs->vertexAttribPointer = qglfResolveVertexAttribPointer;
+}
+
+#endif // !QT_OPENGL_ES_2
+
+QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(const QGLContext *)
+{
+#ifndef QT_OPENGL_ES_2
+ activeTexture = qglfResolveActiveTexture;
+ attachShader = qglfResolveAttachShader;
+ bindAttribLocation = qglfResolveBindAttribLocation;
+ bindBuffer = qglfResolveBindBuffer;
+ bindFramebuffer = qglfResolveBindFramebuffer;
+ bindRenderbuffer = qglfResolveBindRenderbuffer;
+ blendColor = qglfResolveBlendColor;
+ blendEquation = qglfResolveBlendEquation;
+ blendEquationSeparate = qglfResolveBlendEquationSeparate;
+ blendFuncSeparate = qglfResolveBlendFuncSeparate;
+ bufferData = qglfResolveBufferData;
+ bufferSubData = qglfResolveBufferSubData;
+ checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ compileShader = qglfResolveCompileShader;
+ compressedTexImage2D = qglfResolveCompressedTexImage2D;
+ compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+ createProgram = qglfResolveCreateProgram;
+ createShader = qglfResolveCreateShader;
+ deleteBuffers = qglfResolveDeleteBuffers;
+ deleteFramebuffers = qglfResolveDeleteFramebuffers;
+ deleteProgram = qglfResolveDeleteProgram;
+ deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+ deleteShader = qglfResolveDeleteShader;
+ detachShader = qglfResolveDetachShader;
+ disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+ enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+ framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+ framebufferTexture2D = qglfResolveFramebufferTexture2D;
+ genBuffers = qglfResolveGenBuffers;
+ generateMipmap = qglfResolveGenerateMipmap;
+ genFramebuffers = qglfResolveGenFramebuffers;
+ genRenderbuffers = qglfResolveGenRenderbuffers;
+ getActiveAttrib = qglfResolveGetActiveAttrib;
+ getActiveUniform = qglfResolveGetActiveUniform;
+ getAttachedShaders = qglfResolveGetAttachedShaders;
+ getAttribLocation = qglfResolveGetAttribLocation;
+ getBufferParameteriv = qglfResolveGetBufferParameteriv;
+ getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+ getProgramiv = qglfResolveGetProgramiv;
+ getProgramInfoLog = qglfResolveGetProgramInfoLog;
+ getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+ getShaderiv = qglfResolveGetShaderiv;
+ getShaderInfoLog = qglfResolveGetShaderInfoLog;
+ getShaderPrecisionFormat = qglfResolveGetShaderPrecisionFormat;
+ getShaderSource = qglfResolveGetShaderSource;
+ getUniformfv = qglfResolveGetUniformfv;
+ getUniformiv = qglfResolveGetUniformiv;
+ getUniformLocation = qglfResolveGetUniformLocation;
+ getVertexAttribfv = qglfResolveGetVertexAttribfv;
+ getVertexAttribiv = qglfResolveGetVertexAttribiv;
+ getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+ isBuffer = qglfResolveIsBuffer;
+ isFramebuffer = qglfResolveIsFramebuffer;
+ isProgram = qglfResolveIsProgram;
+ isRenderbuffer = qglfResolveIsRenderbuffer;
+ isShader = qglfResolveIsShader;
+ linkProgram = qglfResolveLinkProgram;
+ releaseShaderCompiler = qglfResolveReleaseShaderCompiler;
+ renderbufferStorage = qglfResolveRenderbufferStorage;
+ sampleCoverage = qglfResolveSampleCoverage;
+ shaderBinary = qglfResolveShaderBinary;
+ shaderSource = qglfResolveShaderSource;
+ stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+ stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+ stencilOpSeparate = qglfResolveStencilOpSeparate;
+ uniform1f = qglfResolveUniform1f;
+ uniform1fv = qglfResolveUniform1fv;
+ uniform1i = qglfResolveUniform1i;
+ uniform1iv = qglfResolveUniform1iv;
+ uniform2f = qglfResolveUniform2f;
+ uniform2fv = qglfResolveUniform2fv;
+ uniform2i = qglfResolveUniform2i;
+ uniform2iv = qglfResolveUniform2iv;
+ uniform3f = qglfResolveUniform3f;
+ uniform3fv = qglfResolveUniform3fv;
+ uniform3i = qglfResolveUniform3i;
+ uniform3iv = qglfResolveUniform3iv;
+ uniform4f = qglfResolveUniform4f;
+ uniform4fv = qglfResolveUniform4fv;
+ uniform4i = qglfResolveUniform4i;
+ uniform4iv = qglfResolveUniform4iv;
+ uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+ uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+ uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+ useProgram = qglfResolveUseProgram;
+ validateProgram = qglfResolveValidateProgram;
+ vertexAttrib1f = qglfResolveVertexAttrib1f;
+ vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+ vertexAttrib2f = qglfResolveVertexAttrib2f;
+ vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+ vertexAttrib3f = qglfResolveVertexAttrib3f;
+ vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+ vertexAttrib4f = qglfResolveVertexAttrib4f;
+ vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+ vertexAttribPointer = qglfResolveVertexAttribPointer;
+#endif // !QT_OPENGL_ES_2
+}
+
diff --git a/src/threed/api/qopenglfunctions.h b/src/threed/api/qopenglfunctions.h
new file mode 100644
index 00000000..315846b1
--- /dev/null
+++ b/src/threed/api/qopenglfunctions.h
@@ -0,0 +1,2292 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLFUNCTIONS_H
+#define QOPENGLFUNCTIONS_H
+
+#include <QtOpenGL/qgl.h>
+#include "qt3dglobal.h"
+#include <QDebug>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qt3D)
+
+// Types that aren't defined in all system's gl.h files.
+typedef ptrdiff_t qgl_GLintptr;
+typedef ptrdiff_t qgl_GLsizeiptr;
+
+#ifdef Q_WS_WIN
+# define QT3D_GLF_APIENTRY APIENTRY
+#endif
+
+#ifndef Q_WS_MAC
+# ifndef QT3D_GLF_APIENTRYP
+# ifdef QT3D_GLF_APIENTRY
+# define QT3D_GLF_APIENTRYP QT3D_GLF_APIENTRY *
+# else
+# define QT3D_GLF_APIENTRY
+# define QT3D_GLF_APIENTRYP *
+# endif
+# endif
+#else
+# define QT3D_GLF_APIENTRY
+# define QT3D_GLF_APIENTRYP *
+#endif
+
+struct QOpenGLFunctionsPrivate;
+
+// Undefine any macros from GLEW, qglextensions_p.h, etc that
+// may interfere with the definition of QOpenGLFunctions.
+#undef glActiveTexture
+#undef glAttachShader
+#undef glBindAttribLocation
+#undef glBindBuffer
+#undef glBindFramebuffer
+#undef glBindRenderbuffer
+#undef glBlendColor
+#undef glBlendEquation
+#undef glBlendEquationSeparate
+#undef glBlendFuncSeparate
+#undef glBufferData
+#undef glBufferSubData
+#undef glCheckFramebufferStatus
+#undef glClearDepthf
+#undef glCompileShader
+#undef glCompressedTexImage2D
+#undef glCompressedTexSubImage2D
+#undef glCreateProgram
+#undef glCreateShader
+#undef glDeleteBuffers
+#undef glDeleteFramebuffers
+#undef glDeleteProgram
+#undef glDeleteRenderbuffers
+#undef glDeleteShader
+#undef glDepthRangef
+#undef glDetachShader
+#undef glDisableVertexAttribArray
+#undef glEnableVertexAttribArray
+#undef glFramebufferRenderbuffer
+#undef glFramebufferTexture2D
+#undef glGenBuffers
+#undef glGenerateMipmap
+#undef glGenFramebuffers
+#undef glGenRenderbuffers
+#undef glGetActiveAttrib
+#undef glGetActiveUniform
+#undef glGetAttachedShaders
+#undef glGetAttribLocation
+#undef glGetBufferParameteriv
+#undef glGetFramebufferAttachmentParameteriv
+#undef glGetProgramiv
+#undef glGetProgramInfoLog
+#undef glGetRenderbufferParameteriv
+#undef glGetShaderiv
+#undef glGetShaderInfoLog
+#undef glGetShaderPrecisionFormat
+#undef glGetShaderSource
+#undef glGetUniformfv
+#undef glGetUniformiv
+#undef glGetUniformLocation
+#undef glGetVertexAttribfv
+#undef glGetVertexAttribiv
+#undef glGetVertexAttribPointerv
+#undef glIsBuffer
+#undef glIsFramebuffer
+#undef glIsProgram
+#undef glIsRenderbuffer
+#undef glIsShader
+#undef glLinkProgram
+#undef glReleaseShaderCompiler
+#undef glRenderbufferStorage
+#undef glSampleCoverage
+#undef glShaderBinary
+#undef glShaderSource
+#undef glStencilFuncSeparate
+#undef glStencilMaskSeparate
+#undef glStencilOpSeparate
+#undef glUniform1f
+#undef glUniform1fv
+#undef glUniform1i
+#undef glUniform1iv
+#undef glUniform2f
+#undef glUniform2fv
+#undef glUniform2i
+#undef glUniform2iv
+#undef glUniform3f
+#undef glUniform3fv
+#undef glUniform3i
+#undef glUniform3iv
+#undef glUniform4f
+#undef glUniform4fv
+#undef glUniform4i
+#undef glUniform4iv
+#undef glUniformMatrix2fv
+#undef glUniformMatrix3fv
+#undef glUniformMatrix4fv
+#undef glUseProgram
+#undef glValidateProgram
+#undef glVertexAttrib1f
+#undef glVertexAttrib1fv
+#undef glVertexAttrib2f
+#undef glVertexAttrib2fv
+#undef glVertexAttrib3f
+#undef glVertexAttrib3fv
+#undef glVertexAttrib4f
+#undef glVertexAttrib4fv
+#undef glVertexAttribPointer
+
+class Q_QT3D_EXPORT QOpenGLFunctions
+{
+public:
+ QOpenGLFunctions();
+ explicit QOpenGLFunctions(const QGLContext *context);
+ ~QOpenGLFunctions() {}
+
+ enum OpenGLFeature
+ {
+ Multitexture = 0x0001,
+ Shaders = 0x0002,
+ Buffers = 0x0004,
+ Framebuffers = 0x0008,
+ BlendColor = 0x0010,
+ BlendEquation = 0x0020,
+ BlendEquationSeparate = 0x0040,
+ BlendFuncSeparate = 0x0080,
+ BlendSubtract = 0x0100,
+ CompressedTextures = 0x0200,
+ Multisample = 0x0400,
+ StencilSeparate = 0x0800,
+ NPOTTextures = 0x1000
+ };
+ Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
+
+ QOpenGLFunctions::OpenGLFeatures openGLFeatures() const;
+ bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const;
+
+ void initializeGLFunctions(const QGLContext *context = 0);
+
+ void glActiveTexture(GLenum texture);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const char* name);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation(GLenum mode);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+ void glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glClearDepthf(GLclampf depth);
+ void glCompileShader(GLuint shader);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint glCreateProgram();
+ GLuint glCreateShader(GLenum type);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+ void glDeleteProgram(GLuint program);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+ void glDeleteShader(GLuint shader);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDisableVertexAttribArray(GLuint index);
+ void glEnableVertexAttribArray(GLuint index);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenerateMipmap(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+ void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int glGetAttribLocation(GLuint program, const char* name);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv(GLuint program, GLint location, GLint* params);
+ int glGetUniformLocation(GLuint program, const char* name);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ GLboolean glIsProgram(GLuint program);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ GLboolean glIsShader(GLuint shader);
+ void glLinkProgram(GLuint program);
+ void glReleaseShaderCompiler();
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void glUniform1f(GLint location, GLfloat x);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform1i(GLint location, GLint x);
+ void glUniform1iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform2f(GLint location, GLfloat x, GLfloat y);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform2i(GLint location, GLint x, GLint y);
+ void glUniform2iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform3i(GLint location, GLint x, GLint y, GLint z);
+ void glUniform3iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void glUniform4iv(GLint location, GLsizei count, const GLint* v);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUseProgram(GLuint program);
+ void glValidateProgram(GLuint program);
+ void glVertexAttrib1f(GLuint indx, GLfloat x);
+ void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+private:
+ QOpenGLFunctionsPrivate *d_ptr;
+ static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; }
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLFunctions::OpenGLFeatures)
+
+struct QOpenGLFunctionsPrivate
+{
+ QOpenGLFunctionsPrivate(const QGLContext *context = 0);
+
+#ifndef QT_OPENGL_ES_2
+ void (QT3D_GLF_APIENTRYP activeTexture)(GLenum texture);
+ void (QT3D_GLF_APIENTRYP attachShader)(GLuint program, GLuint shader);
+ void (QT3D_GLF_APIENTRYP bindAttribLocation)(GLuint program, GLuint index, const char* name);
+ void (QT3D_GLF_APIENTRYP bindBuffer)(GLenum target, GLuint buffer);
+ void (QT3D_GLF_APIENTRYP bindFramebuffer)(GLenum target, GLuint framebuffer);
+ void (QT3D_GLF_APIENTRYP bindRenderbuffer)(GLenum target, GLuint renderbuffer);
+ void (QT3D_GLF_APIENTRYP blendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (QT3D_GLF_APIENTRYP blendEquation)(GLenum mode);
+ void (QT3D_GLF_APIENTRYP blendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+ void (QT3D_GLF_APIENTRYP blendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void (QT3D_GLF_APIENTRYP bufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+ void (QT3D_GLF_APIENTRYP bufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+ GLenum (QT3D_GLF_APIENTRYP checkFramebufferStatus)(GLenum target);
+ void (QT3D_GLF_APIENTRYP compileShader)(GLuint shader);
+ void (QT3D_GLF_APIENTRYP compressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void (QT3D_GLF_APIENTRYP compressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint (QT3D_GLF_APIENTRYP createProgram)();
+ GLuint (QT3D_GLF_APIENTRYP createShader)(GLenum type);
+ void (QT3D_GLF_APIENTRYP deleteBuffers)(GLsizei n, const GLuint* buffers);
+ void (QT3D_GLF_APIENTRYP deleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+ void (QT3D_GLF_APIENTRYP deleteProgram)(GLuint program);
+ void (QT3D_GLF_APIENTRYP deleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+ void (QT3D_GLF_APIENTRYP deleteShader)(GLuint shader);
+ void (QT3D_GLF_APIENTRYP detachShader)(GLuint program, GLuint shader);
+ void (QT3D_GLF_APIENTRYP disableVertexAttribArray)(GLuint index);
+ void (QT3D_GLF_APIENTRYP enableVertexAttribArray)(GLuint index);
+ void (QT3D_GLF_APIENTRYP framebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (QT3D_GLF_APIENTRYP framebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void (QT3D_GLF_APIENTRYP genBuffers)(GLsizei n, GLuint* buffers);
+ void (QT3D_GLF_APIENTRYP generateMipmap)(GLenum target);
+ void (QT3D_GLF_APIENTRYP genFramebuffers)(GLsizei n, GLuint* framebuffers);
+ void (QT3D_GLF_APIENTRYP genRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+ void (QT3D_GLF_APIENTRYP getActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (QT3D_GLF_APIENTRYP getActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (QT3D_GLF_APIENTRYP getAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int (QT3D_GLF_APIENTRYP getAttribLocation)(GLuint program, const char* name);
+ void (QT3D_GLF_APIENTRYP getBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getProgramiv)(GLuint program, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (QT3D_GLF_APIENTRYP getRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getShaderiv)(GLuint shader, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (QT3D_GLF_APIENTRYP getShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void (QT3D_GLF_APIENTRYP getShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void (QT3D_GLF_APIENTRYP getUniformfv)(GLuint program, GLint location, GLfloat* params);
+ void (QT3D_GLF_APIENTRYP getUniformiv)(GLuint program, GLint location, GLint* params);
+ int (QT3D_GLF_APIENTRYP getUniformLocation)(GLuint program, const char* name);
+ void (QT3D_GLF_APIENTRYP getVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+ void (QT3D_GLF_APIENTRYP getVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+ void (QT3D_GLF_APIENTRYP getVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+ GLboolean (QT3D_GLF_APIENTRYP isBuffer)(GLuint buffer);
+ GLboolean (QT3D_GLF_APIENTRYP isFramebuffer)(GLuint framebuffer);
+ GLboolean (QT3D_GLF_APIENTRYP isProgram)(GLuint program);
+ GLboolean (QT3D_GLF_APIENTRYP isRenderbuffer)(GLuint renderbuffer);
+ GLboolean (QT3D_GLF_APIENTRYP isShader)(GLuint shader);
+ void (QT3D_GLF_APIENTRYP linkProgram)(GLuint program);
+ void (QT3D_GLF_APIENTRYP releaseShaderCompiler)();
+ void (QT3D_GLF_APIENTRYP renderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QT3D_GLF_APIENTRYP sampleCoverage)(GLclampf value, GLboolean invert);
+ void (QT3D_GLF_APIENTRYP shaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void (QT3D_GLF_APIENTRYP shaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void (QT3D_GLF_APIENTRYP stencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (QT3D_GLF_APIENTRYP stencilMaskSeparate)(GLenum face, GLuint mask);
+ void (QT3D_GLF_APIENTRYP stencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void (QT3D_GLF_APIENTRYP uniform1f)(GLint location, GLfloat x);
+ void (QT3D_GLF_APIENTRYP uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QT3D_GLF_APIENTRYP uniform1i)(GLint location, GLint x);
+ void (QT3D_GLF_APIENTRYP uniform1iv)(GLint location, GLsizei count, const GLint* v);
+ void (QT3D_GLF_APIENTRYP uniform2f)(GLint location, GLfloat x, GLfloat y);
+ void (QT3D_GLF_APIENTRYP uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QT3D_GLF_APIENTRYP uniform2i)(GLint location, GLint x, GLint y);
+ void (QT3D_GLF_APIENTRYP uniform2iv)(GLint location, GLsizei count, const GLint* v);
+ void (QT3D_GLF_APIENTRYP uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (QT3D_GLF_APIENTRYP uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QT3D_GLF_APIENTRYP uniform3i)(GLint location, GLint x, GLint y, GLint z);
+ void (QT3D_GLF_APIENTRYP uniform3iv)(GLint location, GLsizei count, const GLint* v);
+ void (QT3D_GLF_APIENTRYP uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QT3D_GLF_APIENTRYP uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QT3D_GLF_APIENTRYP uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (QT3D_GLF_APIENTRYP uniform4iv)(GLint location, GLsizei count, const GLint* v);
+ void (QT3D_GLF_APIENTRYP uniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QT3D_GLF_APIENTRYP uniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QT3D_GLF_APIENTRYP uniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QT3D_GLF_APIENTRYP useProgram)(GLuint program);
+ void (QT3D_GLF_APIENTRYP validateProgram)(GLuint program);
+ void (QT3D_GLF_APIENTRYP vertexAttrib1f)(GLuint indx, GLfloat x);
+ void (QT3D_GLF_APIENTRYP vertexAttrib1fv)(GLuint indx, const GLfloat* values);
+ void (QT3D_GLF_APIENTRYP vertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+ void (QT3D_GLF_APIENTRYP vertexAttrib2fv)(GLuint indx, const GLfloat* values);
+ void (QT3D_GLF_APIENTRYP vertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (QT3D_GLF_APIENTRYP vertexAttrib3fv)(GLuint indx, const GLfloat* values);
+ void (QT3D_GLF_APIENTRYP vertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QT3D_GLF_APIENTRYP vertexAttrib4fv)(GLuint indx, const GLfloat* values);
+ void (QT3D_GLF_APIENTRYP vertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+#endif
+};
+
+inline void QOpenGLFunctions::glActiveTexture(GLenum texture)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glActiveTexture(texture);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->activeTexture(texture);
+#endif
+}
+
+inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glAttachShader(program, shader);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->attachShader(program, shader);
+#endif
+}
+
+inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindAttribLocation(program, index, name);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindAttribLocation(program, index, name);
+#endif
+}
+
+inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindBuffer(target, buffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindBuffer(target, buffer);
+#endif
+}
+
+inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindFramebuffer(target, framebuffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindFramebuffer(target, framebuffer);
+#endif
+}
+
+inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindRenderbuffer(target, renderbuffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindRenderbuffer(target, renderbuffer);
+#endif
+}
+
+inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendColor(red, green, blue, alpha);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendColor(red, green, blue, alpha);
+#endif
+}
+
+inline void QOpenGLFunctions::glBlendEquation(GLenum mode)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendEquation(mode);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendEquation(mode);
+#endif
+}
+
+inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendEquationSeparate(modeRGB, modeAlpha);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendEquationSeparate(modeRGB, modeAlpha);
+#endif
+}
+
+inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+#endif
+}
+
+inline void QOpenGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBufferData(target, size, data, usage);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bufferData(target, size, data, usage);
+#endif
+}
+
+inline void QOpenGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBufferSubData(target, offset, size, data);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->bufferSubData(target, offset, size, data);
+#endif
+}
+
+inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCheckFramebufferStatus(target);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->checkFramebufferStatus(target);
+#endif
+}
+
+inline void QOpenGLFunctions::glClearDepthf(GLclampf depth)
+{
+#ifndef QT_OPENGL_ES
+ ::glClearDepth(depth);
+#else
+ ::glClearDepthf(depth);
+#endif
+}
+
+inline void QOpenGLFunctions::glCompileShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glCompileShader(shader);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->compileShader(shader);
+#endif
+}
+
+inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+#endif
+}
+
+inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+#endif
+}
+
+inline GLuint QOpenGLFunctions::glCreateProgram()
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCreateProgram();
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->createProgram();
+#endif
+}
+
+inline GLuint QOpenGLFunctions::glCreateShader(GLenum type)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCreateShader(type);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->createShader(type);
+#endif
+}
+
+inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteBuffers(n, buffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteBuffers(n, buffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteFramebuffers(n, framebuffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteFramebuffers(n, framebuffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glDeleteProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteProgram(program);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteProgram(program);
+#endif
+}
+
+inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteRenderbuffers(n, renderbuffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteRenderbuffers(n, renderbuffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glDeleteShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteShader(shader);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteShader(shader);
+#endif
+}
+
+inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+#ifndef QT_OPENGL_ES
+ ::glDepthRange(zNear, zFar);
+#else
+ ::glDepthRangef(zNear, zFar);
+#endif
+}
+
+inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDetachShader(program, shader);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->detachShader(program, shader);
+#endif
+}
+
+inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDisableVertexAttribArray(index);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->disableVertexAttribArray(index);
+#endif
+}
+
+inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glEnableVertexAttribArray(index);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->enableVertexAttribArray(index);
+#endif
+}
+
+inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+#endif
+}
+
+inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->framebufferTexture2D(target, attachment, textarget, texture, level);
+#endif
+}
+
+inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenBuffers(n, buffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->genBuffers(n, buffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glGenerateMipmap(GLenum target)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenerateMipmap(target);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->generateMipmap(target);
+#endif
+}
+
+inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenFramebuffers(n, framebuffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->genFramebuffers(n, framebuffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenRenderbuffers(n, renderbuffers);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->genRenderbuffers(n, renderbuffers);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getActiveAttrib(program, index, bufsize, length, size, type, name);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getActiveUniform(program, index, bufsize, length, size, type, name);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetAttachedShaders(program, maxcount, count, shaders);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getAttachedShaders(program, maxcount, count, shaders);
+#endif
+}
+
+inline int QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glGetAttribLocation(program, name);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->getAttribLocation(program, name);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetBufferParameteriv(target, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getBufferParameteriv(target, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetProgramiv(program, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getProgramiv(program, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetProgramInfoLog(program, bufsize, length, infolog);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getProgramInfoLog(program, bufsize, length, infolog);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetRenderbufferParameteriv(target, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getRenderbufferParameteriv(target, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderiv(shader, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderiv(shader, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderInfoLog(shader, bufsize, length, infolog);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderInfoLog(shader, bufsize, length, infolog);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderSource(shader, bufsize, length, source);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderSource(shader, bufsize, length, source);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetUniformfv(program, location, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getUniformfv(program, location, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetUniformiv(program, location, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getUniformiv(program, location, params);
+#endif
+}
+
+inline int QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glGetUniformLocation(program, name);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->getUniformLocation(program, name);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribfv(index, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribfv(index, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribiv(index, pname, params);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribiv(index, pname, params);
+#endif
+}
+
+inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribPointerv(index, pname, pointer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribPointerv(index, pname, pointer);
+#endif
+}
+
+inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsBuffer(buffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isBuffer(buffer);
+#endif
+}
+
+inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsFramebuffer(framebuffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isFramebuffer(framebuffer);
+#endif
+}
+
+inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsProgram(program);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isProgram(program);
+#endif
+}
+
+inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsRenderbuffer(renderbuffer);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isRenderbuffer(renderbuffer);
+#endif
+}
+
+inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsShader(shader);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isShader(shader);
+#endif
+}
+
+inline void QOpenGLFunctions::glLinkProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glLinkProgram(program);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->linkProgram(program);
+#endif
+}
+
+inline void QOpenGLFunctions::glReleaseShaderCompiler()
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glReleaseShaderCompiler();
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->releaseShaderCompiler();
+#endif
+}
+
+inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glRenderbufferStorage(target, internalformat, width, height);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->renderbufferStorage(target, internalformat, width, height);
+#endif
+}
+
+inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glSampleCoverage(value, invert);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->sampleCoverage(value, invert);
+#endif
+}
+
+inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glShaderBinary(n, shaders, binaryformat, binary, length);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->shaderBinary(n, shaders, binaryformat, binary, length);
+#endif
+}
+
+inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glShaderSource(shader, count, string, length);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->shaderSource(shader, count, string, length);
+#endif
+}
+
+inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilFuncSeparate(face, func, ref, mask);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilFuncSeparate(face, func, ref, mask);
+#endif
+}
+
+inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilMaskSeparate(face, mask);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilMaskSeparate(face, mask);
+#endif
+}
+
+inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilOpSeparate(face, fail, zfail, zpass);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilOpSeparate(face, fail, zfail, zpass);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1f(location, x);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1f(location, x);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1fv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1fv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1i(location, x);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1i(location, x);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1iv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1iv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2f(location, x, y);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2f(location, x, y);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2fv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2fv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2i(location, x, y);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2i(location, x, y);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2iv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2iv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3f(location, x, y, z);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3f(location, x, y, z);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3fv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3fv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3i(location, x, y, z);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3i(location, x, y, z);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3iv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3iv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4f(location, x, y, z, w);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4f(location, x, y, z, w);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4fv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4fv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4i(location, x, y, z, w);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4i(location, x, y, z, w);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4iv(location, count, v);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4iv(location, count, v);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix2fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix2fv(location, count, transpose, value);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix3fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix3fv(location, count, transpose, value);
+#endif
+}
+
+inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix4fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix4fv(location, count, transpose, value);
+#endif
+}
+
+inline void QOpenGLFunctions::glUseProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUseProgram(program);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->useProgram(program);
+#endif
+}
+
+inline void QOpenGLFunctions::glValidateProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glValidateProgram(program);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->validateProgram(program);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib1f(indx, x);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib1f(indx, x);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib1fv(indx, values);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib1fv(indx, values);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib2f(indx, x, y);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib2f(indx, x, y);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib2fv(indx, values);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib2fv(indx, values);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib3f(indx, x, y, z);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib3f(indx, x, y, z);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib3fv(indx, values);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib3fv(indx, values);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib4f(indx, x, y, z, w);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib4f(indx, x, y, z, w);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib4fv(indx, values);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib4fv(indx, values);
+#endif
+}
+
+inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+#else
+ Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
+#endif
+}
+
+#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#endif
+#ifndef GL_ACTIVE_ATTRIBUTES
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#endif
+#ifndef GL_ACTIVE_TEXTURE
+#define GL_ACTIVE_TEXTURE 0x84E0
+#endif
+#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#endif
+#ifndef GL_ACTIVE_UNIFORMS
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#endif
+#ifndef GL_ALIASED_LINE_WIDTH_RANGE
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+#ifndef GL_ALIASED_POINT_SIZE_RANGE
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#endif
+#ifndef GL_ALPHA
+#define GL_ALPHA 0x1906
+#endif
+#ifndef GL_ALPHA_BITS
+#define GL_ALPHA_BITS 0x0D55
+#endif
+#ifndef GL_ALWAYS
+#define GL_ALWAYS 0x0207
+#endif
+#ifndef GL_ARRAY_BUFFER
+#define GL_ARRAY_BUFFER 0x8892
+#endif
+#ifndef GL_ARRAY_BUFFER_BINDING
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#endif
+#ifndef GL_ATTACHED_SHADERS
+#define GL_ATTACHED_SHADERS 0x8B85
+#endif
+#ifndef GL_BACK
+#define GL_BACK 0x0405
+#endif
+#ifndef GL_BLEND
+#define GL_BLEND 0x0BE2
+#endif
+#ifndef GL_BLEND_COLOR
+#define GL_BLEND_COLOR 0x8005
+#endif
+#ifndef GL_BLEND_DST_ALPHA
+#define GL_BLEND_DST_ALPHA 0x80CA
+#endif
+#ifndef GL_BLEND_DST_RGB
+#define GL_BLEND_DST_RGB 0x80C8
+#endif
+#ifndef GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION 0x8009
+#endif
+#ifndef GL_BLEND_EQUATION_ALPHA
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#endif
+#ifndef GL_BLEND_EQUATION_RGB
+#define GL_BLEND_EQUATION_RGB 0x8009
+#endif
+#ifndef GL_BLEND_SRC_ALPHA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#endif
+#ifndef GL_BLEND_SRC_RGB
+#define GL_BLEND_SRC_RGB 0x80C9
+#endif
+#ifndef GL_BLUE_BITS
+#define GL_BLUE_BITS 0x0D54
+#endif
+#ifndef GL_BOOL
+#define GL_BOOL 0x8B56
+#endif
+#ifndef GL_BOOL_VEC2
+#define GL_BOOL_VEC2 0x8B57
+#endif
+#ifndef GL_BOOL_VEC3
+#define GL_BOOL_VEC3 0x8B58
+#endif
+#ifndef GL_BOOL_VEC4
+#define GL_BOOL_VEC4 0x8B59
+#endif
+#ifndef GL_BUFFER_SIZE
+#define GL_BUFFER_SIZE 0x8764
+#endif
+#ifndef GL_BUFFER_USAGE
+#define GL_BUFFER_USAGE 0x8765
+#endif
+#ifndef GL_BYTE
+#define GL_BYTE 0x1400
+#endif
+#ifndef GL_CCW
+#define GL_CCW 0x0901
+#endif
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#endif
+#ifndef GL_COLOR_BUFFER_BIT
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#endif
+#ifndef GL_COLOR_CLEAR_VALUE
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#endif
+#ifndef GL_COLOR_WRITEMASK
+#define GL_COLOR_WRITEMASK 0x0C23
+#endif
+#ifndef GL_COMPILE_STATUS
+#define GL_COMPILE_STATUS 0x8B81
+#endif
+#ifndef GL_COMPRESSED_TEXTURE_FORMATS
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#endif
+#ifndef GL_CONSTANT_ALPHA
+#define GL_CONSTANT_ALPHA 0x8003
+#endif
+#ifndef GL_CONSTANT_COLOR
+#define GL_CONSTANT_COLOR 0x8001
+#endif
+#ifndef GL_CULL_FACE
+#define GL_CULL_FACE 0x0B44
+#endif
+#ifndef GL_CULL_FACE_MODE
+#define GL_CULL_FACE_MODE 0x0B45
+#endif
+#ifndef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM 0x8B8D
+#endif
+#ifndef GL_CURRENT_VERTEX_ATTRIB
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#endif
+#ifndef GL_CW
+#define GL_CW 0x0900
+#endif
+#ifndef GL_DECR
+#define GL_DECR 0x1E03
+#endif
+#ifndef GL_DECR_WRAP
+#define GL_DECR_WRAP 0x8508
+#endif
+#ifndef GL_DELETE_STATUS
+#define GL_DELETE_STATUS 0x8B80
+#endif
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#endif
+#ifndef GL_DEPTH_BITS
+#define GL_DEPTH_BITS 0x0D56
+#endif
+#ifndef GL_DEPTH_BUFFER_BIT
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#endif
+#ifndef GL_DEPTH_CLEAR_VALUE
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#endif
+#ifndef GL_DEPTH_COMPONENT
+#define GL_DEPTH_COMPONENT 0x1902
+#endif
+#ifndef GL_DEPTH_COMPONENT16
+#define GL_DEPTH_COMPONENT16 0x81A5
+#endif
+#ifndef GL_DEPTH_FUNC
+#define GL_DEPTH_FUNC 0x0B74
+#endif
+#ifndef GL_DEPTH_RANGE
+#define GL_DEPTH_RANGE 0x0B70
+#endif
+#ifndef GL_DEPTH_TEST
+#define GL_DEPTH_TEST 0x0B71
+#endif
+#ifndef GL_DEPTH_WRITEMASK
+#define GL_DEPTH_WRITEMASK 0x0B72
+#endif
+#ifndef GL_DITHER
+#define GL_DITHER 0x0BD0
+#endif
+#ifndef GL_DONT_CARE
+#define GL_DONT_CARE 0x1100
+#endif
+#ifndef GL_DST_ALPHA
+#define GL_DST_ALPHA 0x0304
+#endif
+#ifndef GL_DST_COLOR
+#define GL_DST_COLOR 0x0306
+#endif
+#ifndef GL_DYNAMIC_DRAW
+#define GL_DYNAMIC_DRAW 0x88E8
+#endif
+#ifndef GL_ELEMENT_ARRAY_BUFFER
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#endif
+#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#endif
+#ifndef GL_EQUAL
+#define GL_EQUAL 0x0202
+#endif
+#ifndef GL_EXTENSIONS
+#define GL_EXTENSIONS 0x1F03
+#endif
+#ifndef GL_FALSE
+#define GL_FALSE 0
+#endif
+#ifndef GL_FASTEST
+#define GL_FASTEST 0x1101
+#endif
+#ifndef GL_FIXED
+#define GL_FIXED 0x140C
+#endif
+#ifndef GL_FLOAT
+#define GL_FLOAT 0x1406
+#endif
+#ifndef GL_FLOAT_MAT2
+#define GL_FLOAT_MAT2 0x8B5A
+#endif
+#ifndef GL_FLOAT_MAT3
+#define GL_FLOAT_MAT3 0x8B5B
+#endif
+#ifndef GL_FLOAT_MAT4
+#define GL_FLOAT_MAT4 0x8B5C
+#endif
+#ifndef GL_FLOAT_VEC2
+#define GL_FLOAT_VEC2 0x8B50
+#endif
+#ifndef GL_FLOAT_VEC3
+#define GL_FLOAT_VEC3 0x8B51
+#endif
+#ifndef GL_FLOAT_VEC4
+#define GL_FLOAT_VEC4 0x8B52
+#endif
+#ifndef GL_FRAGMENT_SHADER
+#define GL_FRAGMENT_SHADER 0x8B30
+#endif
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER 0x8D40
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#endif
+#ifndef GL_FRAMEBUFFER_BINDING
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#endif
+#ifndef GL_FRAMEBUFFER_COMPLETE
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#endif
+#ifndef GL_FRAMEBUFFER_UNSUPPORTED
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#endif
+#ifndef GL_FRONT
+#define GL_FRONT 0x0404
+#endif
+#ifndef GL_FRONT_AND_BACK
+#define GL_FRONT_AND_BACK 0x0408
+#endif
+#ifndef GL_FRONT_FACE
+#define GL_FRONT_FACE 0x0B46
+#endif
+#ifndef GL_FUNC_ADD
+#define GL_FUNC_ADD 0x8006
+#endif
+#ifndef GL_FUNC_REVERSE_SUBTRACT
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#endif
+#ifndef GL_FUNC_SUBTRACT
+#define GL_FUNC_SUBTRACT 0x800A
+#endif
+#ifndef GL_GENERATE_MIPMAP_HINT
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#endif
+#ifndef GL_GEQUAL
+#define GL_GEQUAL 0x0206
+#endif
+#ifndef GL_GREATER
+#define GL_GREATER 0x0204
+#endif
+#ifndef GL_GREEN_BITS
+#define GL_GREEN_BITS 0x0D53
+#endif
+#ifndef GL_HIGH_FLOAT
+#define GL_HIGH_FLOAT 0x8DF2
+#endif
+#ifndef GL_HIGH_INT
+#define GL_HIGH_INT 0x8DF5
+#endif
+#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#endif
+#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#endif
+#ifndef GL_INCR
+#define GL_INCR 0x1E02
+#endif
+#ifndef GL_INCR_WRAP
+#define GL_INCR_WRAP 0x8507
+#endif
+#ifndef GL_INFO_LOG_LENGTH
+#define GL_INFO_LOG_LENGTH 0x8B84
+#endif
+#ifndef GL_INT
+#define GL_INT 0x1404
+#endif
+#ifndef GL_INT_VEC2
+#define GL_INT_VEC2 0x8B53
+#endif
+#ifndef GL_INT_VEC3
+#define GL_INT_VEC3 0x8B54
+#endif
+#ifndef GL_INT_VEC4
+#define GL_INT_VEC4 0x8B55
+#endif
+#ifndef GL_INVALID_ENUM
+#define GL_INVALID_ENUM 0x0500
+#endif
+#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#endif
+#ifndef GL_INVALID_OPERATION
+#define GL_INVALID_OPERATION 0x0502
+#endif
+#ifndef GL_INVALID_VALUE
+#define GL_INVALID_VALUE 0x0501
+#endif
+#ifndef GL_INVERT
+#define GL_INVERT 0x150A
+#endif
+#ifndef GL_KEEP
+#define GL_KEEP 0x1E00
+#endif
+#ifndef GL_LEQUAL
+#define GL_LEQUAL 0x0203
+#endif
+#ifndef GL_LESS
+#define GL_LESS 0x0201
+#endif
+#ifndef GL_LINEAR
+#define GL_LINEAR 0x2601
+#endif
+#ifndef GL_LINEAR_MIPMAP_LINEAR
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#endif
+#ifndef GL_LINEAR_MIPMAP_NEAREST
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#endif
+#ifndef GL_LINE_LOOP
+#define GL_LINE_LOOP 0x0002
+#endif
+#ifndef GL_LINES
+#define GL_LINES 0x0001
+#endif
+#ifndef GL_LINE_STRIP
+#define GL_LINE_STRIP 0x0003
+#endif
+#ifndef GL_LINE_WIDTH
+#define GL_LINE_WIDTH 0x0B21
+#endif
+#ifndef GL_LINK_STATUS
+#define GL_LINK_STATUS 0x8B82
+#endif
+#ifndef GL_LOW_FLOAT
+#define GL_LOW_FLOAT 0x8DF0
+#endif
+#ifndef GL_LOW_INT
+#define GL_LOW_INT 0x8DF3
+#endif
+#ifndef GL_LUMINANCE
+#define GL_LUMINANCE 0x1909
+#endif
+#ifndef GL_LUMINANCE_ALPHA
+#define GL_LUMINANCE_ALPHA 0x190A
+#endif
+#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#endif
+#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#endif
+#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+#ifndef GL_MAX_RENDERBUFFER_SIZE
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#endif
+#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#endif
+#ifndef GL_MAX_TEXTURE_SIZE
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#endif
+#ifndef GL_MAX_VARYING_VECTORS
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#endif
+#ifndef GL_MAX_VERTEX_ATTRIBS
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#endif
+#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#endif
+#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#endif
+#ifndef GL_MAX_VIEWPORT_DIMS
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#endif
+#ifndef GL_MEDIUM_FLOAT
+#define GL_MEDIUM_FLOAT 0x8DF1
+#endif
+#ifndef GL_MEDIUM_INT
+#define GL_MEDIUM_INT 0x8DF4
+#endif
+#ifndef GL_MIRRORED_REPEAT
+#define GL_MIRRORED_REPEAT 0x8370
+#endif
+#ifndef GL_NEAREST
+#define GL_NEAREST 0x2600
+#endif
+#ifndef GL_NEAREST_MIPMAP_LINEAR
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#endif
+#ifndef GL_NEAREST_MIPMAP_NEAREST
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#endif
+#ifndef GL_NEVER
+#define GL_NEVER 0x0200
+#endif
+#ifndef GL_NICEST
+#define GL_NICEST 0x1102
+#endif
+#ifndef GL_NO_ERROR
+#define GL_NO_ERROR 0
+#endif
+#ifndef GL_NONE
+#define GL_NONE 0
+#endif
+#ifndef GL_NOTEQUAL
+#define GL_NOTEQUAL 0x0205
+#endif
+#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#endif
+#ifndef GL_NUM_SHADER_BINARY_FORMATS
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#endif
+#ifndef GL_ONE
+#define GL_ONE 1
+#endif
+#ifndef GL_ONE_MINUS_CONSTANT_ALPHA
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#endif
+#ifndef GL_ONE_MINUS_CONSTANT_COLOR
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#endif
+#ifndef GL_ONE_MINUS_DST_ALPHA
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#endif
+#ifndef GL_ONE_MINUS_DST_COLOR
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#endif
+#ifndef GL_ONE_MINUS_SRC_ALPHA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#endif
+#ifndef GL_ONE_MINUS_SRC_COLOR
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#endif
+#ifndef GL_OUT_OF_MEMORY
+#define GL_OUT_OF_MEMORY 0x0505
+#endif
+#ifndef GL_PACK_ALIGNMENT
+#define GL_PACK_ALIGNMENT 0x0D05
+#endif
+#ifndef GL_POINTS
+#define GL_POINTS 0x0000
+#endif
+#ifndef GL_POLYGON_OFFSET_FACTOR
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#endif
+#ifndef GL_POLYGON_OFFSET_FILL
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#endif
+#ifndef GL_POLYGON_OFFSET_UNITS
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#endif
+#ifndef GL_RED_BITS
+#define GL_RED_BITS 0x0D52
+#endif
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER 0x8D41
+#endif
+#ifndef GL_RENDERBUFFER_ALPHA_SIZE
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#endif
+#ifndef GL_RENDERBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#endif
+#ifndef GL_RENDERBUFFER_BLUE_SIZE
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#endif
+#ifndef GL_RENDERBUFFER_DEPTH_SIZE
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#endif
+#ifndef GL_RENDERBUFFER_GREEN_SIZE
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#endif
+#ifndef GL_RENDERBUFFER_HEIGHT
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#endif
+#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#endif
+#ifndef GL_RENDERBUFFER_RED_SIZE
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#endif
+#ifndef GL_RENDERBUFFER_STENCIL_SIZE
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#endif
+#ifndef GL_RENDERBUFFER_WIDTH
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#endif
+#ifndef GL_RENDERER
+#define GL_RENDERER 0x1F01
+#endif
+#ifndef GL_REPEAT
+#define GL_REPEAT 0x2901
+#endif
+#ifndef GL_REPLACE
+#define GL_REPLACE 0x1E01
+#endif
+#ifndef GL_RGB
+#define GL_RGB 0x1907
+#endif
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+#ifndef GL_RGB5_A1
+#define GL_RGB5_A1 0x8057
+#endif
+#ifndef GL_RGBA
+#define GL_RGBA 0x1908
+#endif
+#ifndef GL_RGBA4
+#define GL_RGBA4 0x8056
+#endif
+#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#endif
+#ifndef GL_SAMPLE_BUFFERS
+#define GL_SAMPLE_BUFFERS 0x80A8
+#endif
+#ifndef GL_SAMPLE_COVERAGE
+#define GL_SAMPLE_COVERAGE 0x80A0
+#endif
+#ifndef GL_SAMPLE_COVERAGE_INVERT
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#endif
+#ifndef GL_SAMPLE_COVERAGE_VALUE
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#endif
+#ifndef GL_SAMPLER_2D
+#define GL_SAMPLER_2D 0x8B5E
+#endif
+#ifndef GL_SAMPLER_CUBE
+#define GL_SAMPLER_CUBE 0x8B60
+#endif
+#ifndef GL_SAMPLES
+#define GL_SAMPLES 0x80A9
+#endif
+#ifndef GL_SCISSOR_BOX
+#define GL_SCISSOR_BOX 0x0C10
+#endif
+#ifndef GL_SCISSOR_TEST
+#define GL_SCISSOR_TEST 0x0C11
+#endif
+#ifndef GL_SHADER_BINARY_FORMATS
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#endif
+#ifndef GL_SHADER_COMPILER
+#define GL_SHADER_COMPILER 0x8DFA
+#endif
+#ifndef GL_SHADER_SOURCE_LENGTH
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#endif
+#ifndef GL_SHADER_TYPE
+#define GL_SHADER_TYPE 0x8B4F
+#endif
+#ifndef GL_SHADING_LANGUAGE_VERSION
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#endif
+#ifndef GL_SHORT
+#define GL_SHORT 0x1402
+#endif
+#ifndef GL_SRC_ALPHA
+#define GL_SRC_ALPHA 0x0302
+#endif
+#ifndef GL_SRC_ALPHA_SATURATE
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#endif
+#ifndef GL_SRC_COLOR
+#define GL_SRC_COLOR 0x0300
+#endif
+#ifndef GL_STATIC_DRAW
+#define GL_STATIC_DRAW 0x88E4
+#endif
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#endif
+#ifndef GL_STENCIL_BACK_FAIL
+#define GL_STENCIL_BACK_FAIL 0x8801
+#endif
+#ifndef GL_STENCIL_BACK_FUNC
+#define GL_STENCIL_BACK_FUNC 0x8800
+#endif
+#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#endif
+#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#endif
+#ifndef GL_STENCIL_BACK_REF
+#define GL_STENCIL_BACK_REF 0x8CA3
+#endif
+#ifndef GL_STENCIL_BACK_VALUE_MASK
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#endif
+#ifndef GL_STENCIL_BACK_WRITEMASK
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+#ifndef GL_STENCIL_BITS
+#define GL_STENCIL_BITS 0x0D57
+#endif
+#ifndef GL_STENCIL_BUFFER_BIT
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#endif
+#ifndef GL_STENCIL_CLEAR_VALUE
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#endif
+#ifndef GL_STENCIL_FAIL
+#define GL_STENCIL_FAIL 0x0B94
+#endif
+#ifndef GL_STENCIL_FUNC
+#define GL_STENCIL_FUNC 0x0B92
+#endif
+#ifndef GL_STENCIL_INDEX
+#define GL_STENCIL_INDEX 0x1901
+#endif
+#ifndef GL_STENCIL_INDEX8
+#define GL_STENCIL_INDEX8 0x8D48
+#endif
+#ifndef GL_STENCIL_PASS_DEPTH_FAIL
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#endif
+#ifndef GL_STENCIL_PASS_DEPTH_PASS
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#endif
+#ifndef GL_STENCIL_REF
+#define GL_STENCIL_REF 0x0B97
+#endif
+#ifndef GL_STENCIL_TEST
+#define GL_STENCIL_TEST 0x0B90
+#endif
+#ifndef GL_STENCIL_VALUE_MASK
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#endif
+#ifndef GL_STENCIL_WRITEMASK
+#define GL_STENCIL_WRITEMASK 0x0B98
+#endif
+#ifndef GL_STREAM_DRAW
+#define GL_STREAM_DRAW 0x88E0
+#endif
+#ifndef GL_SUBPIXEL_BITS
+#define GL_SUBPIXEL_BITS 0x0D50
+#endif
+#ifndef GL_TEXTURE0
+#define GL_TEXTURE0 0x84C0
+#endif
+#ifndef GL_TEXTURE
+#define GL_TEXTURE 0x1702
+#endif
+#ifndef GL_TEXTURE10
+#define GL_TEXTURE10 0x84CA
+#endif
+#ifndef GL_TEXTURE1
+#define GL_TEXTURE1 0x84C1
+#endif
+#ifndef GL_TEXTURE11
+#define GL_TEXTURE11 0x84CB
+#endif
+#ifndef GL_TEXTURE12
+#define GL_TEXTURE12 0x84CC
+#endif
+#ifndef GL_TEXTURE13
+#define GL_TEXTURE13 0x84CD
+#endif
+#ifndef GL_TEXTURE14
+#define GL_TEXTURE14 0x84CE
+#endif
+#ifndef GL_TEXTURE15
+#define GL_TEXTURE15 0x84CF
+#endif
+#ifndef GL_TEXTURE16
+#define GL_TEXTURE16 0x84D0
+#endif
+#ifndef GL_TEXTURE17
+#define GL_TEXTURE17 0x84D1
+#endif
+#ifndef GL_TEXTURE18
+#define GL_TEXTURE18 0x84D2
+#endif
+#ifndef GL_TEXTURE19
+#define GL_TEXTURE19 0x84D3
+#endif
+#ifndef GL_TEXTURE20
+#define GL_TEXTURE20 0x84D4
+#endif
+#ifndef GL_TEXTURE2
+#define GL_TEXTURE2 0x84C2
+#endif
+#ifndef GL_TEXTURE21
+#define GL_TEXTURE21 0x84D5
+#endif
+#ifndef GL_TEXTURE22
+#define GL_TEXTURE22 0x84D6
+#endif
+#ifndef GL_TEXTURE23
+#define GL_TEXTURE23 0x84D7
+#endif
+#ifndef GL_TEXTURE24
+#define GL_TEXTURE24 0x84D8
+#endif
+#ifndef GL_TEXTURE25
+#define GL_TEXTURE25 0x84D9
+#endif
+#ifndef GL_TEXTURE26
+#define GL_TEXTURE26 0x84DA
+#endif
+#ifndef GL_TEXTURE27
+#define GL_TEXTURE27 0x84DB
+#endif
+#ifndef GL_TEXTURE28
+#define GL_TEXTURE28 0x84DC
+#endif
+#ifndef GL_TEXTURE29
+#define GL_TEXTURE29 0x84DD
+#endif
+#ifndef GL_TEXTURE_2D
+#define GL_TEXTURE_2D 0x0DE1
+#endif
+#ifndef GL_TEXTURE30
+#define GL_TEXTURE30 0x84DE
+#endif
+#ifndef GL_TEXTURE3
+#define GL_TEXTURE3 0x84C3
+#endif
+#ifndef GL_TEXTURE31
+#define GL_TEXTURE31 0x84DF
+#endif
+#ifndef GL_TEXTURE4
+#define GL_TEXTURE4 0x84C4
+#endif
+#ifndef GL_TEXTURE5
+#define GL_TEXTURE5 0x84C5
+#endif
+#ifndef GL_TEXTURE6
+#define GL_TEXTURE6 0x84C6
+#endif
+#ifndef GL_TEXTURE7
+#define GL_TEXTURE7 0x84C7
+#endif
+#ifndef GL_TEXTURE8
+#define GL_TEXTURE8 0x84C8
+#endif
+#ifndef GL_TEXTURE9
+#define GL_TEXTURE9 0x84C9
+#endif
+#ifndef GL_TEXTURE_BINDING_2D
+#define GL_TEXTURE_BINDING_2D 0x8069
+#endif
+#ifndef GL_TEXTURE_BINDING_CUBE_MAP
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#endif
+#ifndef GL_TEXTURE_MAG_FILTER
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#endif
+#ifndef GL_TEXTURE_MIN_FILTER
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#endif
+#ifndef GL_TEXTURE_WRAP_S
+#define GL_TEXTURE_WRAP_S 0x2802
+#endif
+#ifndef GL_TEXTURE_WRAP_T
+#define GL_TEXTURE_WRAP_T 0x2803
+#endif
+#ifndef GL_TRIANGLE_FAN
+#define GL_TRIANGLE_FAN 0x0006
+#endif
+#ifndef GL_TRIANGLES
+#define GL_TRIANGLES 0x0004
+#endif
+#ifndef GL_TRIANGLE_STRIP
+#define GL_TRIANGLE_STRIP 0x0005
+#endif
+#ifndef GL_TRUE
+#define GL_TRUE 1
+#endif
+#ifndef GL_UNPACK_ALIGNMENT
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#endif
+#ifndef GL_UNSIGNED_BYTE
+#define GL_UNSIGNED_BYTE 0x1401
+#endif
+#ifndef GL_UNSIGNED_INT
+#define GL_UNSIGNED_INT 0x1405
+#endif
+#ifndef GL_UNSIGNED_SHORT
+#define GL_UNSIGNED_SHORT 0x1403
+#endif
+#ifndef GL_UNSIGNED_SHORT_4_4_4_4
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#endif
+#ifndef GL_UNSIGNED_SHORT_5_5_5_1
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#endif
+#ifndef GL_UNSIGNED_SHORT_5_6_5
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#endif
+#ifndef GL_VALIDATE_STATUS
+#define GL_VALIDATE_STATUS 0x8B83
+#endif
+#ifndef GL_VENDOR
+#define GL_VENDOR 0x1F00
+#endif
+#ifndef GL_VERSION
+#define GL_VERSION 0x1F02
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#endif
+#ifndef GL_VERTEX_SHADER
+#define GL_VERTEX_SHADER 0x8B31
+#endif
+#ifndef GL_VIEWPORT
+#define GL_VIEWPORT 0x0BA2
+#endif
+#ifndef GL_ZERO
+#define GL_ZERO 0
+#endif
+
+#endif
diff --git a/src/threed/graphicsview/qglgraphicsviewportitem.cpp b/src/threed/graphicsview/qglgraphicsviewportitem.cpp
index aec36347..c99b695e 100644
--- a/src/threed/graphicsview/qglgraphicsviewportitem.cpp
+++ b/src/threed/graphicsview/qglgraphicsviewportitem.cpp
@@ -43,7 +43,7 @@
#include "qglpainter.h"
#include "qglsubsurface.h"
#include <QtGui/qpainter.h>
-#include <QtWidgets/qgraphicsscene.h>
+#include <QtGui/qgraphicsscene.h>
QT_BEGIN_NAMESPACE
diff --git a/src/threed/graphicsview/qglgraphicsviewportitem.h b/src/threed/graphicsview/qglgraphicsviewportitem.h
index e1d7577c..b7b10364 100644
--- a/src/threed/graphicsview/qglgraphicsviewportitem.h
+++ b/src/threed/graphicsview/qglgraphicsviewportitem.h
@@ -43,7 +43,7 @@
#define QGLGRAPHICSVIEWPORTITEM_H
#include "qglnamespace.h"
-#include <QtWidgets/qgraphicsitem.h>
+#include <QtGui/qgraphicsitem.h>
QT_BEGIN_HEADER
diff --git a/src/threed/graphicsview/qgraphicsembedscene.cpp b/src/threed/graphicsview/qgraphicsembedscene.cpp
index d68f7106..9e245880 100644
--- a/src/threed/graphicsview/qgraphicsembedscene.cpp
+++ b/src/threed/graphicsview/qgraphicsembedscene.cpp
@@ -42,10 +42,10 @@
#include "qgraphicsembedscene.h"
#include "qglnamespace.h"
#include <QtOpenGL/qglframebufferobject.h>
-#include <QtWidgets/qapplication.h>
+#include <QtGui/qapplication.h>
#include <QtGui/qpainter.h>
#include <QtGui/qevent.h>
-#include <QtWidgets/qgraphicssceneevent.h>
+#include <QtGui/qgraphicssceneevent.h>
#include <QtCore/qdebug.h>
QT_BEGIN_NAMESPACE
diff --git a/src/threed/graphicsview/qgraphicsembedscene.h b/src/threed/graphicsview/qgraphicsembedscene.h
index ed30f770..30504aea 100644
--- a/src/threed/graphicsview/qgraphicsembedscene.h
+++ b/src/threed/graphicsview/qgraphicsembedscene.h
@@ -43,7 +43,7 @@
#define QGRAPHICSEMBEDSCENE_H
#include "qglnamespace.h"
-#include <QtWidgets/qgraphicsscene.h>
+#include <QtGui/qgraphicsscene.h>
#include <QtOpenGL/qgl.h>
QT_BEGIN_HEADER
diff --git a/src/threed/painting/qglext.cpp b/src/threed/painting/qglext.cpp
index 093fa204..82ab179f 100644
--- a/src/threed/painting/qglext.cpp
+++ b/src/threed/painting/qglext.cpp
@@ -40,62 +40,48 @@
****************************************************************************/
#include "qglext_p.h"
-#include <qopenglfunctions.h>
+#include "qopenglfunctions.h"
// copied private header
#include "qglextensions_p.h"
-#include <private/qopenglcontext_p.h>
QT_BEGIN_NAMESPACE
#if !defined(QT_OPENGL_ES)
-typedef void (QOPENGLF_APIENTRYP q_PFNGLCLIENTACTIVETEXTUREPROC) (GLenum);
+typedef void (QT3D_GLF_APIENTRYP q_PFNGLCLIENTACTIVETEXTUREPROC) (GLenum);
-class QGLMultiTextureExtensions : public QOpenGLSharedResource
+class QGLMultiTextureExtensions
{
public:
- QGLMultiTextureExtensions(const QGLContext *ctx)
- : QOpenGLSharedResource(ctx ? ctx->contextHandle()->shareGroup() : 0)
+ QGLMultiTextureExtensions(const QGLContext * = 0)
{
-
clientActiveTexture = 0;
multiTextureResolved = false;
}
- ~QGLMultiTextureExtensions();
-
- void invalidateResource() {}
- void freeResource(QOpenGLContext *) {}
q_PFNGLCLIENTACTIVETEXTUREPROC clientActiveTexture;
bool multiTextureResolved;
};
-
-static QGLMultiTextureExtensions *qt_multitexture_funcs;
-
-QGLMultiTextureExtensions::~QGLMultiTextureExtensions()
-{
- qt_multitexture_funcs = 0;
-}
+Q_GLOBAL_STATIC(QGLResource<QGLMultiTextureExtensions>, qt_multitexture_funcs)
static QGLMultiTextureExtensions *resolveMultiTextureExtensions
(const QGLContext *ctx)
{
- if (!qt_multitexture_funcs)
- qt_multitexture_funcs = new QGLMultiTextureExtensions(ctx);
- if (!(qt_multitexture_funcs->multiTextureResolved)) {
- qt_multitexture_funcs->multiTextureResolved = true;
- if (!qt_multitexture_funcs->clientActiveTexture) {
- qt_multitexture_funcs->clientActiveTexture = (q_PFNGLCLIENTACTIVETEXTUREPROC)
+ QGLMultiTextureExtensions *extn = qt_multitexture_funcs()->value(ctx);
+ if (!(extn->multiTextureResolved)) {
+ extn->multiTextureResolved = true;
+ if (!extn->clientActiveTexture) {
+ extn->clientActiveTexture = (q_PFNGLCLIENTACTIVETEXTUREPROC)
ctx->getProcAddress(QLatin1String("glClientActiveTexture"));
}
- if (!qt_multitexture_funcs->clientActiveTexture) {
- qt_multitexture_funcs->clientActiveTexture = (q_PFNGLCLIENTACTIVETEXTUREPROC)
+ if (!extn->clientActiveTexture) {
+ extn->clientActiveTexture = (q_PFNGLCLIENTACTIVETEXTUREPROC)
ctx->getProcAddress(QLatin1String("glClientActiveTextureARB"));
}
}
- return qt_multitexture_funcs;
+ return extn;
}
void qt_gl_ClientActiveTexture(GLenum texture)
diff --git a/src/threed/painting/qglext_p.h b/src/threed/painting/qglext_p.h
index 4d8ad990..c2999c80 100644
--- a/src/threed/painting/qglext_p.h
+++ b/src/threed/painting/qglext_p.h
@@ -111,6 +111,49 @@ private:
// we can avoid a direct dependency upon private headers in Qt.
#if QT_VERSION >= 0x040800
+
+class QGLContextGroup;
+
+#if !defined(QGL_P_H)
+
+class Q_OPENGL_EXPORT QGLContextGroupResourceBase
+{
+public:
+ QGLContextGroupResourceBase();
+ virtual ~QGLContextGroupResourceBase();
+ void insert(const QGLContext *context, void *value);
+ void *value(const QGLContext *context);
+ void cleanup(const QGLContext *context, void *value);
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<QGLContextGroup *> m_groups;
+
+private:
+ QAtomicInt active;
+};
+
+#endif
+
+template <class T>
+class QGLResource : public QGLContextGroupResourceBase
+{
+public:
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
#else
#if !defined(QGL_P_H)
diff --git a/src/threed/painting/qglpainter.cpp b/src/threed/painting/qglpainter.cpp
index fd75bcdb..3bf211cd 100644
--- a/src/threed/painting/qglpainter.cpp
+++ b/src/threed/painting/qglpainter.cpp
@@ -387,7 +387,7 @@ bool QGLPainter::begin
d_ptr->projectionMatrix.setDirty(true);
// Initialize the QOpenGLFunctions parent class.
- initializeGLFunctions();
+ initializeGLFunctions(context);
// Determine if the OpenGL implementation is fixed-function or not.
d_ptr->isFixedFunction = !hasOpenGLFeature(QOpenGLFunctions::Shaders);
diff --git a/src/threed/scene/qglscenenode.cpp b/src/threed/scene/qglscenenode.cpp
index 65d3e796..2a8fec51 100644
--- a/src/threed/scene/qglscenenode.cpp
+++ b/src/threed/scene/qglscenenode.cpp
@@ -53,7 +53,7 @@
#include <QtGui/qmatrix4x4.h>
#if !defined(QT_NO_THREAD)
#include <QtCore/qthread.h>
-#include <QtWidgets/qapplication.h>
+#include <QtGui/qapplication.h>
#endif
QT_BEGIN_NAMESPACE
diff --git a/src/threed/textures/qglsharedresource.cpp b/src/threed/textures/qglsharedresource.cpp
index d75a215a..ab6d0101 100644
--- a/src/threed/textures/qglsharedresource.cpp
+++ b/src/threed/textures/qglsharedresource.cpp
@@ -42,7 +42,6 @@
#include "qglsharedresource_p.h"
#include <QtCore/qmutex.h>
#include <QtCore/qcoreapplication.h>
-#include <qopenglcontext.h>
QT_BEGIN_NAMESPACE
@@ -140,6 +139,8 @@ QGLContextInfo *QGLContextManager::contextInfo(const QGLContext *ctx)
return info;
}
+Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
+
void QGLContextManager::aboutToDestroyContext(const QGLContext *ctx)
{
QMutexLocker locker(&managerLock);
@@ -147,12 +148,12 @@ void QGLContextManager::aboutToDestroyContext(const QGLContext *ctx)
while (index < m_contexts.size()) {
QGLContextInfo *info = m_contexts[index];
if (info->m_context == ctx) {
- QOpenGLContext *transfer = ctx->contextHandle()->shareContext();
+ const QGLContext *transfer = qt_gl_transfer_context(ctx);
if (transfer) {
// Transfer ownership to another context in the same sharing
// group. This may result in multiple QGLContextInfo objects
// for the same context, which is ok.
- info->m_context = QGLContext::fromOpenGLContext(transfer);
+ info->m_context = transfer;
} else {
// All contexts in the sharing group have been deleted,
// so detach all of the shared resources.
diff --git a/src/threed/textures/qgltextureutils.cpp b/src/threed/textures/qgltextureutils.cpp
index ea012147..acdf7a9d 100644
--- a/src/threed/textures/qgltextureutils.cpp
+++ b/src/threed/textures/qgltextureutils.cpp
@@ -42,7 +42,6 @@
#include "qgltextureutils_p.h"
#include "qglext_p.h"
#include <QtCore/qfile.h>
-#include <private/qopenglcontext_p.h>
QT_BEGIN_NAMESPACE
@@ -89,8 +88,7 @@ QGL::TextureWrap qt_gl_modify_texture_wrap(QGL::TextureWrap value)
}
QGLTextureExtensions::QGLTextureExtensions(const QGLContext *ctx)
- : QOpenGLSharedResource(ctx->contextHandle()->shareGroup())
- , npotTextures(false)
+ : npotTextures(false)
, generateMipmap(false)
, bgraTextureFormat(false)
, ddsTextureCompression(false)
@@ -124,26 +122,20 @@ QGLTextureExtensions::QGLTextureExtensions(const QGLContext *ctx)
#else
compressedTexImage2D = glCompressedTexImage2D;
#endif
-
}
-static QGLTextureExtensions *qt_gl_texture_extensions;
-
QGLTextureExtensions::~QGLTextureExtensions()
{
- qt_gl_texture_extensions = 0;
}
-
+Q_GLOBAL_STATIC(QGLResource<QGLTextureExtensions>, qt_gl_texture_extensions)
QGLTextureExtensions *QGLTextureExtensions::extensions()
{
const QGLContext *ctx = QGLContext::currentContext();
if (!ctx)
return 0;
- if (!qt_gl_texture_extensions)
- qt_gl_texture_extensions = new QGLTextureExtensions(ctx);
- return qt_gl_texture_extensions;
+ return qt_gl_texture_extensions()->value(ctx);
}
static void qt_gl_destroyTextureId(GLuint id)
diff --git a/src/threed/textures/qgltextureutils_p.h b/src/threed/textures/qgltextureutils_p.h
index 8077bb11..2cff59d3 100644
--- a/src/threed/textures/qgltextureutils_p.h
+++ b/src/threed/textures/qgltextureutils_p.h
@@ -59,8 +59,6 @@
#include "qopenglfunctions.h"
#include "qglsharedresource_p.h"
-#include <private/qopenglcontext_p.h>
-
QT_BEGIN_NAMESPACE
#ifndef GL_BGRA
@@ -98,10 +96,10 @@ QT_BEGIN_NAMESPACE
// Modify a wrapping mode to account for platform differences.
QGL::TextureWrap qt_gl_modify_texture_wrap(QGL::TextureWrap value);
-typedef void (QOPENGLF_APIENTRYP q_glCompressedTexImage2DARB)
+typedef void (QT3D_GLF_APIENTRYP q_glCompressedTexImage2DARB)
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-class QGLTextureExtensions : public QOpenGLSharedResource
+class QGLTextureExtensions
{
public:
QGLTextureExtensions(const QGLContext *ctx);
@@ -116,10 +114,6 @@ public:
q_glCompressedTexImage2DARB compressedTexImage2D;
static QGLTextureExtensions *extensions();
-
- void invalidateResource() {}
- void freeResource(QOpenGLContext *context) {}
-
};
class QGLBoundTexture
diff --git a/src/threed/threed.pro b/src/threed/threed.pro
index 0d6ba0bc..fcc3318a 100644
--- a/src/threed/threed.pro
+++ b/src/threed/threed.pro
@@ -7,10 +7,8 @@ gcov {
} else {
CONFIG += dll warn_on
}
-QT += opengl
-QT += network
-QT += gui-private
-QT += core-private
+QT += opengl \
+ network
include(../../pkg.pri)
diff --git a/src/threed/viewing/qglview.cpp b/src/threed/viewing/qglview.cpp
index 7e6b739e..f22314f1 100644
--- a/src/threed/viewing/qglview.cpp
+++ b/src/threed/viewing/qglview.cpp
@@ -48,7 +48,7 @@
#include "qray3d.h"
#include <QtGui/qevent.h>
#include <QtCore/qmap.h>
-#include <QtWidgets/qapplication.h>
+#include <QtGui/qapplication.h>
#include <QtCore/qtimer.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qdebug.h>
diff --git a/tests/auto/qml3d/qml3d.pro b/tests/auto/qml3d/qml3d.pro
index 62a61115..6b80971b 100644
--- a/tests/auto/qml3d/qml3d.pro
+++ b/tests/auto/qml3d/qml3d.pro
@@ -2,7 +2,6 @@ load(qttest_p4.prf)
TEMPLATE=app
CONFIG += unittest warn_on
QT += declarative opengl
-QT += qtquick1
SOURCES += tst_qml3d.cpp
DEFINES += QML3D_TEST_SOURCE_DIR=\"\\\"$$PWD\\\"\"
win32:DEFINES+=_CRT_SECURE_NO_WARNINGS
diff --git a/tests/auto/qml3d/tst_qml3d.cpp b/tests/auto/qml3d/tst_qml3d.cpp
index f95928d9..d8757a39 100644
--- a/tests/auto/qml3d/tst_qml3d.cpp
+++ b/tests/auto/qml3d/tst_qml3d.cpp
@@ -41,7 +41,7 @@
#include <QApplication>
#include <QtDeclarative/qdeclarative.h>
-#include <QtQuick1/qdeclarativeview.h>
+#include <QtDeclarative/qdeclarativeview.h>
#include <QtDeclarative/qdeclarativeengine.h>
#include <QtDeclarative/qdeclarativecontext.h>
#include <QtOpenGL/qgl.h>
diff --git a/tests/auto/threed/qglcolladafxeffectfactory/qglcolladafxeffectfactory.pro b/tests/auto/threed/qglcolladafxeffectfactory/qglcolladafxeffectfactory.pro
index e4c60730..05540601 100644
--- a/tests/auto/threed/qglcolladafxeffectfactory/qglcolladafxeffectfactory.pro
+++ b/tests/auto/threed/qglcolladafxeffectfactory/qglcolladafxeffectfactory.pro
@@ -1,11 +1,8 @@
load(qttest_p4.prf)
TEMPLATE = app
QT += testlib
-QT += opengl
-
CONFIG += unittest warn_on qt3d
-
INCLUDEPATH += ../../../../demos/shaderwizard/
VPATH += ../../../../demos/shaderwizard/
diff --git a/tests/auto/threed/qopenglfunctions/qopenglfunctions.pro b/tests/auto/threed/qopenglfunctions/qopenglfunctions.pro
index 35d5ec21..c830ff37 100644
--- a/tests/auto/threed/qopenglfunctions/qopenglfunctions.pro
+++ b/tests/auto/threed/qopenglfunctions/qopenglfunctions.pro
@@ -1,8 +1,6 @@
load(qttest_p4.prf)
TEMPLATE=app
QT += testlib
-QT += opengl
-
CONFIG += unittest warn_on qt3d
SOURCES += tst_qopenglfunctions.cpp
diff --git a/tests/auto/threed/qopenglfunctions/tst_qopenglfunctions.cpp b/tests/auto/threed/qopenglfunctions/tst_qopenglfunctions.cpp
index be89f021..0ef53909 100644
--- a/tests/auto/threed/qopenglfunctions/tst_qopenglfunctions.cpp
+++ b/tests/auto/threed/qopenglfunctions/tst_qopenglfunctions.cpp
@@ -41,7 +41,6 @@
#include <QtTest/QtTest>
#include "qopenglfunctions.h"
-#include <QtOpenGL>
class tst_QOpenGLFunctions : public QObject
{
diff --git a/tests/auto/threed/qsphere3d/qsphere3d.pro b/tests/auto/threed/qsphere3d/qsphere3d.pro
index 92a9a4b1..d758dcf1 100644
--- a/tests/auto/threed/qsphere3d/qsphere3d.pro
+++ b/tests/auto/threed/qsphere3d/qsphere3d.pro
@@ -1,6 +1,5 @@
load(qttest_p4.prf)
TEMPLATE=app
QT += testlib
-QT += opengl
CONFIG += unittest warn_on qt3d
SOURCES += tst_qsphere3d.cpp
diff --git a/tests/auto/threed/qvectorarray/qvectorarray.pro b/tests/auto/threed/qvectorarray/qvectorarray.pro
index e668785d..07677159 100644
--- a/tests/auto/threed/qvectorarray/qvectorarray.pro
+++ b/tests/auto/threed/qvectorarray/qvectorarray.pro
@@ -1,8 +1,6 @@
load(qttest_p4.prf)
TEMPLATE=app
QT += testlib
-QT += opengl
-
CONFIG += unittest warn_on qt3d
INCLUDEPATH += ../../../shared
diff --git a/tests/manual/animations/main.cpp b/tests/manual/animations/main.cpp
index 5f839699..bc89a00f 100644
--- a/tests/manual/animations/main.cpp
+++ b/tests/manual/animations/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/displaymodel/main.cpp b/tests/manual/displaymodel/main.cpp
index d967a02d..b26d4eda 100644
--- a/tests/manual/displaymodel/main.cpp
+++ b/tests/manual/displaymodel/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/model3ds/main.cpp b/tests/manual/model3ds/main.cpp
index 472cff9a..2b2276c1 100644
--- a/tests/manual/model3ds/main.cpp
+++ b/tests/manual/model3ds/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/navigation1/main.cpp b/tests/manual/navigation1/main.cpp
index 1d25b082..f3d6a8b9 100644
--- a/tests/manual/navigation1/main.cpp
+++ b/tests/manual/navigation1/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/qrc/main.cpp b/tests/manual/qrc/main.cpp
index 16c8855f..e56a21ed 100644
--- a/tests/manual/qrc/main.cpp
+++ b/tests/manual/qrc/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include <QWidget>
#include <QHBoxLayout>
diff --git a/tests/manual/rotation/main.cpp b/tests/manual/rotation/main.cpp
index 2d70a6c1..9c44b41e 100644
--- a/tests/manual/rotation/main.cpp
+++ b/tests/manual/rotation/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/scaling/main.cpp b/tests/manual/scaling/main.cpp
index f1f90aab..b4112b44 100644
--- a/tests/manual/scaling/main.cpp
+++ b/tests/manual/scaling/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/submesh/main.cpp b/tests/manual/submesh/main.cpp
index 61f6ed4d..67e68746 100644
--- a/tests/manual/submesh/main.cpp
+++ b/tests/manual/submesh/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/transformations/main.cpp b/tests/manual/transformations/main.cpp
index 041a7fb8..56ac5a46 100644
--- a/tests/manual/transformations/main.cpp
+++ b/tests/manual/transformations/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tests/manual/translation/main.cpp b/tests/manual/translation/main.cpp
index 18e5e4ec..2755fd86 100644
--- a/tests/manual/translation/main.cpp
+++ b/tests/manual/translation/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../../shared/qmlres.h"
diff --git a/tutorials/quick3d/teapot_bounce_qml/main.cpp b/tutorials/quick3d/teapot_bounce_qml/main.cpp
index a804a3aa..8884f056 100644
--- a/tutorials/quick3d/teapot_bounce_qml/main.cpp
+++ b/tutorials/quick3d/teapot_bounce_qml/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/tutorials/quick3d/teapot_qml/main.cpp b/tutorials/quick3d/teapot_qml/main.cpp
index 7086077f..db995465 100644
--- a/tutorials/quick3d/teapot_qml/main.cpp
+++ b/tutorials/quick3d/teapot_qml/main.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include <QtWidgets/QApplication>
+#include <QtGui/QApplication>
#include "qdeclarativeview3d.h"
#include "../qmlres.h"
diff --git a/util/qt3d/qglinfo/qglinfowindow.cpp b/util/qt3d/qglinfo/qglinfowindow.cpp
index 6b2d8504..ba189ba6 100644
--- a/util/qt3d/qglinfo/qglinfowindow.cpp
+++ b/util/qt3d/qglinfo/qglinfowindow.cpp
@@ -46,7 +46,7 @@
#include "fpswidget.h"
#include <QtOpenGL/qgl.h>
-#include <QtWidgets/qfiledialog.h>
+#include <QtGui/qfiledialog.h>
#include <QtGui/qfont.h>
#include <QtCore/qdir.h>
#include <QtCore/qfile.h>